conquer your opponent: causes win

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes win 1.00
be used to win 0.95
be motivated by win 0.92
causes victory 0.91
be used to win game 0.90
causes gain victory 0.89
causes win championship 0.88
be motivated by victory 0.87
be used to victory 0.87
causes you claim victory 0.87

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.95
Plausible(conquer your opponent, causes win)
Evidence: 0.78
¬ Salient(conquer your opponent, causes win)

Similarity expansion

0.77
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.95
Evidence: 0.95
Plausible(conquer your opponent, causes win)
Evidence: 0.95
¬ Plausible(conquer your opponent, be used to win)
0.75
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.95
Evidence: 0.92
Remarkable(conquer your opponent, causes win)
Evidence: 0.91
¬ Remarkable(conquer your opponent, be used to win)
0.75
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.92
Evidence: 0.95
Plausible(conquer your opponent, causes win)
Evidence: 0.93
¬ Plausible(conquer your opponent, be motivated by win)
0.74
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.91
Evidence: 0.95
Plausible(conquer your opponent, causes win)
Evidence: 0.93
¬ Plausible(conquer your opponent, causes victory)
0.74
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.95
Evidence: 0.09
Typical(conquer your opponent, causes win)
Evidence: 0.10
¬ Typical(conquer your opponent, be used to win)
0.74
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.90
Evidence: 0.95
Plausible(conquer your opponent, causes win)
Evidence: 0.89
¬ Plausible(conquer your opponent, be used to win game)
0.73
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.88
Evidence: 0.95
Plausible(conquer your opponent, causes win)
Evidence: 0.59
¬ Plausible(conquer your opponent, causes win championship)
0.73
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.89
Evidence: 0.95
Plausible(conquer your opponent, causes win)
Evidence: 0.91
¬ Plausible(conquer your opponent, causes gain victory)
0.72
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.92
Evidence: 0.92
Remarkable(conquer your opponent, causes win)
Evidence: 0.93
¬ Remarkable(conquer your opponent, be motivated by win)
0.72
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.91
Evidence: 0.92
Remarkable(conquer your opponent, causes win)
Evidence: 0.88
¬ Remarkable(conquer your opponent, causes victory)
0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.95
Plausible(conquer your opponent, causes win)
Evidence: 0.87
¬ Plausible(conquer your opponent, be motivated by victory)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.87
Evidence: 0.95
Plausible(conquer your opponent, causes win)
Evidence: 0.96
¬ Plausible(conquer your opponent, be used to victory)
0.71
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.90
Evidence: 0.92
Remarkable(conquer your opponent, causes win)
Evidence: 0.93
¬ Remarkable(conquer your opponent, be used to win game)
0.71
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.92
Evidence: 0.09
Typical(conquer your opponent, causes win)
Evidence: 0.10
¬ Typical(conquer your opponent, be motivated by win)
0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.95
Plausible(conquer your opponent, causes win)
Evidence: 0.94
¬ Plausible(conquer your opponent, causes you claim victory)
0.71
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.89
Evidence: 0.92
Remarkable(conquer your opponent, causes win)
Evidence: 0.88
¬ Remarkable(conquer your opponent, causes gain victory)
0.70
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.88
Evidence: 0.92
Remarkable(conquer your opponent, causes win)
Evidence: 0.85
¬ Remarkable(conquer your opponent, causes win championship)
0.69
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.91
Evidence: 0.09
Typical(conquer your opponent, causes win)
Evidence: 0.12
¬ Typical(conquer your opponent, causes victory)
0.69
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.87
Evidence: 0.92
Remarkable(conquer your opponent, causes win)
Evidence: 0.88
¬ Remarkable(conquer your opponent, be used to victory)
0.69
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.87
Evidence: 0.92
Remarkable(conquer your opponent, causes win)
Evidence: 0.89
¬ Remarkable(conquer your opponent, be motivated by victory)
0.69
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.87
Evidence: 0.09
Typical(conquer your opponent, causes win)
Evidence: 0.08
¬ Typical(conquer your opponent, be used to victory)
0.69
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.87
Evidence: 0.92
Remarkable(conquer your opponent, causes win)
Evidence: 0.86
¬ Remarkable(conquer your opponent, causes you claim victory)
0.68
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.88
Evidence: 0.78
Salient(conquer your opponent, causes win)
Evidence: 0.42
¬ Salient(conquer your opponent, causes win championship)
0.67
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.95
Evidence: 0.78
Salient(conquer your opponent, causes win)
Evidence: 0.77
¬ Salient(conquer your opponent, be used to win)
0.66
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.90
Evidence: 0.78
Salient(conquer your opponent, causes win)
Evidence: 0.63
¬ Salient(conquer your opponent, be used to win game)
0.66
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.90
Evidence: 0.09
Typical(conquer your opponent, causes win)
Evidence: 0.15
¬ Typical(conquer your opponent, be used to win game)
0.66
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.92
Evidence: 0.78
Salient(conquer your opponent, causes win)
Evidence: 0.71
¬ Salient(conquer your opponent, be motivated by win)
0.66
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.87
Evidence: 0.09
Typical(conquer your opponent, causes win)
Evidence: 0.12
¬ Typical(conquer your opponent, causes you claim victory)
0.66
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.89
Evidence: 0.09
Typical(conquer your opponent, causes win)
Evidence: 0.15
¬ Typical(conquer your opponent, causes gain victory)
0.64
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.91
Evidence: 0.78
Salient(conquer your opponent, causes win)
Evidence: 0.78
¬ Salient(conquer your opponent, causes victory)
0.64
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.89
Evidence: 0.78
Salient(conquer your opponent, causes win)
Evidence: 0.73
¬ Salient(conquer your opponent, causes gain victory)
0.63
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.87
Evidence: 0.78
Salient(conquer your opponent, causes win)
Evidence: 0.68
¬ Salient(conquer your opponent, be motivated by victory)
0.62
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.87
Evidence: 0.09
Typical(conquer your opponent, causes win)
Evidence: 0.19
¬ Typical(conquer your opponent, be motivated by victory)
0.61
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.87
Evidence: 0.78
Salient(conquer your opponent, causes win)
Evidence: 0.80
¬ Salient(conquer your opponent, causes you claim victory)
0.61
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.87
Evidence: 0.78
Salient(conquer your opponent, causes win)
Evidence: 0.84
¬ Salient(conquer your opponent, be used to victory)
0.41
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.88
Evidence: 0.09
Typical(conquer your opponent, causes win)
Evidence: 0.50
¬ Typical(conquer your opponent, causes win championship)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.78
Salient(conquer your opponent, causes win)
Evidence: 0.09
¬ Typical(conquer your opponent, causes win)
Evidence: 0.92
¬ Remarkable(conquer your opponent, causes win)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.95
Plausible(conquer your opponent, causes win)
Evidence: 0.09
¬ Typical(conquer your opponent, causes win)