entertain person: be used to have fun with your friend

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to have fun with your friend 1.00
be used to have fun 0.90
be motivated by have fun 0.87
be used to make person like you 0.83
be motivated by they need good laugh 0.83
be motivated by them to like you 0.83
requires find out what others enjoy 0.82
be motivated by them to like you more 0.81
be used to make them laugh 0.81
causes you spend all your money 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.95
Plausible(entertain person, be used to have fun with your friend)
Evidence: 0.70
¬ Salient(entertain person, be used to have fun with your friend)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.90
Evidence: 0.95
Plausible(entertain person, be used to have fun with your friend)
Evidence: 0.98
¬ Plausible(entertain person, be used to have fun)
0.72
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.90
Evidence: 0.93
Remarkable(entertain person, be used to have fun with your friend)
Evidence: 0.89
¬ Remarkable(entertain person, be used to have fun)
0.71
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.90
Evidence: 0.10
Typical(entertain person, be used to have fun with your friend)
Evidence: 0.08
¬ Typical(entertain person, be used to have fun)
0.70
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.87
Evidence: 0.95
Plausible(entertain person, be used to have fun with your friend)
Evidence: 0.96
¬ Plausible(entertain person, be motivated by have fun)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.87
Evidence: 0.93
Remarkable(entertain person, be used to have fun with your friend)
Evidence: 0.89
¬ Remarkable(entertain person, be motivated by have fun)
0.68
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.83
Evidence: 0.10
Typical(entertain person, be used to have fun with your friend)
Evidence: 0.04
¬ Typical(entertain person, be used to make person like you)
0.68
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.95
Plausible(entertain person, be used to have fun with your friend)
Evidence: 0.95
¬ Plausible(entertain person, be motivated by they need good laugh)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.95
Plausible(entertain person, be used to have fun with your friend)
Evidence: 0.99
¬ Plausible(entertain person, be used to make person like you)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.95
Plausible(entertain person, be used to have fun with your friend)
Evidence: 0.98
¬ Plausible(entertain person, be motivated by them to like you)
0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.10
Typical(entertain person, be used to have fun with your friend)
Evidence: 0.06
¬ Typical(entertain person, be motivated by them to like you)
0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.10
Typical(entertain person, be used to have fun with your friend)
Evidence: 0.05
¬ Typical(entertain person, requires find out what others enjoy)
0.67
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.87
Evidence: 0.10
Typical(entertain person, be used to have fun with your friend)
Evidence: 0.11
¬ Typical(entertain person, be motivated by have fun)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.95
Plausible(entertain person, be used to have fun with your friend)
Evidence: 0.99
¬ Plausible(entertain person, requires find out what others enjoy)
0.66
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.95
Plausible(entertain person, be used to have fun with your friend)
Evidence: 0.96
¬ Plausible(entertain person, be motivated by them to like you more)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.93
Remarkable(entertain person, be used to have fun with your friend)
Evidence: 0.93
¬ Remarkable(entertain person, be used to make person like you)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.93
Remarkable(entertain person, be used to have fun with your friend)
Evidence: 0.92
¬ Remarkable(entertain person, be motivated by them to like you)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.93
Remarkable(entertain person, be used to have fun with your friend)
Evidence: 0.95
¬ Remarkable(entertain person, be motivated by they need good laugh)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.95
Plausible(entertain person, be used to have fun with your friend)
Evidence: 0.94
¬ Plausible(entertain person, be used to make them laugh)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.95
Plausible(entertain person, be used to have fun with your friend)
Evidence: 0.92
¬ Plausible(entertain person, causes you spend all your money)
0.65
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.93
Remarkable(entertain person, be used to have fun with your friend)
Evidence: 0.93
¬ Remarkable(entertain person, requires find out what others enjoy)
0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.10
Typical(entertain person, be used to have fun with your friend)
Evidence: 0.09
¬ Typical(entertain person, be motivated by they need good laugh)
0.65
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.93
Remarkable(entertain person, be used to have fun with your friend)
Evidence: 0.92
¬ Remarkable(entertain person, be motivated by them to like you more)
0.65
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.93
Remarkable(entertain person, be used to have fun with your friend)
Evidence: 0.83
¬ Remarkable(entertain person, causes you spend all your money)
0.65
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.93
Remarkable(entertain person, be used to have fun with your friend)
Evidence: 0.92
¬ Remarkable(entertain person, be used to make them laugh)
0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.10
Typical(entertain person, be used to have fun with your friend)
Evidence: 0.10
¬ Typical(entertain person, be motivated by them to like you more)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.10
Typical(entertain person, be used to have fun with your friend)
Evidence: 0.13
¬ Typical(entertain person, be used to make them laugh)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.70
Salient(entertain person, be used to have fun with your friend)
Evidence: 0.46
¬ Salient(entertain person, causes you spend all your money)
0.57
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.90
Evidence: 0.70
Salient(entertain person, be used to have fun with your friend)
Evidence: 0.84
¬ Salient(entertain person, be used to have fun)
0.57
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.87
Evidence: 0.70
Salient(entertain person, be used to have fun with your friend)
Evidence: 0.78
¬ Salient(entertain person, be motivated by have fun)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.81
Evidence: 0.10
Typical(entertain person, be used to have fun with your friend)
Evidence: 0.20
¬ Typical(entertain person, causes you spend all your money)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.70
Salient(entertain person, be used to have fun with your friend)
Evidence: 0.62
¬ Salient(entertain person, be used to make them laugh)
0.56
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.83
Evidence: 0.70
Salient(entertain person, be used to have fun with your friend)
Evidence: 0.69
¬ Salient(entertain person, be motivated by they need good laugh)
0.54
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.81
Evidence: 0.70
Salient(entertain person, be used to have fun with your friend)
Evidence: 0.74
¬ Salient(entertain person, be motivated by them to like you more)
0.53
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.82
Evidence: 0.70
Salient(entertain person, be used to have fun with your friend)
Evidence: 0.79
¬ Salient(entertain person, requires find out what others enjoy)
0.53
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.83
Evidence: 0.70
Salient(entertain person, be used to have fun with your friend)
Evidence: 0.83
¬ Salient(entertain person, be motivated by them to like you)
0.52
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.83
Evidence: 0.70
Salient(entertain person, be used to have fun with your friend)
Evidence: 0.89
¬ Salient(entertain person, be used to make person like you)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.70
Salient(entertain person, be used to have fun with your friend)
Evidence: 0.10
¬ Typical(entertain person, be used to have fun with your friend)
Evidence: 0.93
¬ Remarkable(entertain person, be used to have fun with your friend)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.95
Plausible(entertain person, be used to have fun with your friend)
Evidence: 0.10
¬ Typical(entertain person, be used to have fun with your friend)