fight enemy: be used to defeat enemy

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to defeat enemy 1.00
causes that enemy get defeat 0.98
requires enemy 0.85
be motivated by enemy be attack you 0.85
requires have enemy to fight 0.85
be motivated by enemy be fight you 0.84
be motivated by he be enemy 0.84
requires make enemy 0.84
causes kill enemy 0.83
requires know enemy 0.83

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.98
Plausible(fight enemy, be used to defeat enemy)
Evidence: 0.87
¬ Salient(fight enemy, be used to defeat enemy)

Similarity expansion

0.82
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.98
Evidence: 0.98
Plausible(fight enemy, be used to defeat enemy)
Evidence: 0.95
¬ Plausible(fight enemy, causes that enemy get defeat)
0.76
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.98
Evidence: 0.06
Typical(fight enemy, be used to defeat enemy)
Evidence: 0.09
¬ Typical(fight enemy, causes that enemy get defeat)
0.76
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.98
Evidence: 0.87
Salient(fight enemy, be used to defeat enemy)
Evidence: 0.73
¬ Salient(fight enemy, causes that enemy get defeat)
0.74
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.98
Evidence: 0.88
Remarkable(fight enemy, be used to defeat enemy)
Evidence: 0.91
¬ Remarkable(fight enemy, causes that enemy get defeat)
0.71
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.98
Plausible(fight enemy, be used to defeat enemy)
Evidence: 0.95
¬ Plausible(fight enemy, requires enemy)
0.71
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.98
Plausible(fight enemy, be used to defeat enemy)
Evidence: 0.94
¬ Plausible(fight enemy, be motivated by enemy be attack you)
0.71
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.98
Plausible(fight enemy, be used to defeat enemy)
Evidence: 0.99
¬ Plausible(fight enemy, requires have enemy to fight)
0.70
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.84
Evidence: 0.98
Plausible(fight enemy, be used to defeat enemy)
Evidence: 0.99
¬ Plausible(fight enemy, be motivated by enemy be fight you)
0.70
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.84
Evidence: 0.98
Plausible(fight enemy, be used to defeat enemy)
Evidence: 0.97
¬ Plausible(fight enemy, requires make enemy)
0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.06
Typical(fight enemy, be used to defeat enemy)
Evidence: 0.04
¬ Typical(fight enemy, requires have enemy to fight)
0.70
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.83
Evidence: 0.98
Plausible(fight enemy, be used to defeat enemy)
Evidence: 0.97
¬ Plausible(fight enemy, causes kill enemy)
0.69
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.06
Typical(fight enemy, be used to defeat enemy)
Evidence: 0.04
¬ Typical(fight enemy, be motivated by enemy be fight you)
0.67
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.06
Typical(fight enemy, be used to defeat enemy)
Evidence: 0.07
¬ Typical(fight enemy, requires make enemy)
0.66
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.87
Salient(fight enemy, be used to defeat enemy)
Evidence: 0.68
¬ Salient(fight enemy, be motivated by enemy be attack you)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.06
Typical(fight enemy, be used to defeat enemy)
Evidence: 0.10
¬ Typical(fight enemy, requires enemy)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.06
Typical(fight enemy, be used to defeat enemy)
Evidence: 0.07
¬ Typical(fight enemy, causes kill enemy)
0.65
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.85
Evidence: 0.88
Remarkable(fight enemy, be used to defeat enemy)
Evidence: 0.84
¬ Remarkable(fight enemy, requires enemy)
0.65
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.85
Evidence: 0.87
Salient(fight enemy, be used to defeat enemy)
Evidence: 0.84
¬ Salient(fight enemy, requires enemy)
0.65
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.85
Evidence: 0.06
Typical(fight enemy, be used to defeat enemy)
Evidence: 0.11
¬ Typical(fight enemy, be motivated by enemy be attack you)
0.65
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.84
Evidence: 0.87
Salient(fight enemy, be used to defeat enemy)
Evidence: 0.78
¬ Salient(fight enemy, be motivated by enemy be fight you)
0.65
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.85
Evidence: 0.88
Remarkable(fight enemy, be used to defeat enemy)
Evidence: 0.90
¬ Remarkable(fight enemy, be motivated by enemy be attack you)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.85
Evidence: 0.87
Salient(fight enemy, be used to defeat enemy)
Evidence: 0.90
¬ Salient(fight enemy, requires have enemy to fight)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.85
Evidence: 0.88
Remarkable(fight enemy, be used to defeat enemy)
Evidence: 0.94
¬ Remarkable(fight enemy, requires have enemy to fight)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.88
Remarkable(fight enemy, be used to defeat enemy)
Evidence: 0.87
¬ Remarkable(fight enemy, requires make enemy)
0.64
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.87
Salient(fight enemy, be used to defeat enemy)
Evidence: 0.81
¬ Salient(fight enemy, causes kill enemy)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.87
Salient(fight enemy, be used to defeat enemy)
Evidence: 0.86
¬ Salient(fight enemy, requires make enemy)
0.64
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.84
Evidence: 0.88
Remarkable(fight enemy, be used to defeat enemy)
Evidence: 0.95
¬ Remarkable(fight enemy, be motivated by enemy be fight you)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.83
Evidence: 0.88
Remarkable(fight enemy, be used to defeat enemy)
Evidence: 0.88
¬ Remarkable(fight enemy, causes kill enemy)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.87
Salient(fight enemy, be used to defeat enemy)
Evidence: 0.06
¬ Typical(fight enemy, be used to defeat enemy)
Evidence: 0.88
¬ Remarkable(fight enemy, be used to defeat enemy)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.98
Plausible(fight enemy, be used to defeat enemy)
Evidence: 0.06
¬ Typical(fight enemy, be used to defeat enemy)