fight enemy: causes that enemy get defeat

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes that enemy get defeat 1.00
be used to defeat enemy 0.98
requires have enemy to fight 0.87
be motivated by enemy be fight you 0.87
be motivated by he be enemy 0.87
be motivated by enemy be attack you 0.87
causes kill enemy 0.86
causes make more enemy 0.86
requires make enemy 0.86
requires know enemy 0.85

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.95
Plausible(fight enemy, causes that enemy get defeat)
Evidence: 0.73
¬ Salient(fight enemy, causes that enemy get defeat)

Similarity expansion

0.80
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.98
Evidence: 0.95
Plausible(fight enemy, causes that enemy get defeat)
Evidence: 0.98
¬ Plausible(fight enemy, be used to defeat enemy)
0.79
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.98
Evidence: 0.09
Typical(fight enemy, causes that enemy get defeat)
Evidence: 0.06
¬ Typical(fight enemy, be used to defeat enemy)
0.77
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.98
Evidence: 0.91
Remarkable(fight enemy, causes that enemy get defeat)
Evidence: 0.88
¬ Remarkable(fight enemy, be used to defeat enemy)
0.72
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.87
Evidence: 0.09
Typical(fight enemy, causes that enemy get defeat)
Evidence: 0.04
¬ Typical(fight enemy, requires have enemy to fight)
0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.09
Typical(fight enemy, causes that enemy get defeat)
Evidence: 0.04
¬ Typical(fight enemy, be motivated by enemy be fight you)
0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.95
Plausible(fight enemy, causes that enemy get defeat)
Evidence: 0.99
¬ Plausible(fight enemy, requires have enemy to fight)
0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.95
Plausible(fight enemy, causes that enemy get defeat)
Evidence: 0.99
¬ Plausible(fight enemy, be motivated by enemy be fight you)
0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.95
Plausible(fight enemy, causes that enemy get defeat)
Evidence: 0.94
¬ Plausible(fight enemy, be motivated by enemy be attack you)
0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.95
Plausible(fight enemy, causes that enemy get defeat)
Evidence: 0.97
¬ Plausible(fight enemy, causes kill enemy)
0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.95
Plausible(fight enemy, causes that enemy get defeat)
Evidence: 0.95
¬ Plausible(fight enemy, causes make more enemy)
0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.95
Plausible(fight enemy, causes that enemy get defeat)
Evidence: 0.97
¬ Plausible(fight enemy, requires make enemy)
0.69
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.09
Typical(fight enemy, causes that enemy get defeat)
Evidence: 0.07
¬ Typical(fight enemy, causes kill enemy)
0.68
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.87
Evidence: 0.91
Remarkable(fight enemy, causes that enemy get defeat)
Evidence: 0.94
¬ Remarkable(fight enemy, requires have enemy to fight)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.09
Typical(fight enemy, causes that enemy get defeat)
Evidence: 0.07
¬ Typical(fight enemy, requires make enemy)
0.68
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.87
Evidence: 0.91
Remarkable(fight enemy, causes that enemy get defeat)
Evidence: 0.95
¬ Remarkable(fight enemy, be motivated by enemy be fight you)
0.68
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.87
Evidence: 0.91
Remarkable(fight enemy, causes that enemy get defeat)
Evidence: 0.90
¬ Remarkable(fight enemy, be motivated by enemy be attack you)
0.68
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.86
Evidence: 0.91
Remarkable(fight enemy, causes that enemy get defeat)
Evidence: 0.88
¬ Remarkable(fight enemy, causes kill enemy)
0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.86
Evidence: 0.91
Remarkable(fight enemy, causes that enemy get defeat)
Evidence: 0.87
¬ Remarkable(fight enemy, requires make enemy)
0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.86
Evidence: 0.91
Remarkable(fight enemy, causes that enemy get defeat)
Evidence: 0.88
¬ Remarkable(fight enemy, causes make more enemy)
0.66
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.87
Evidence: 0.09
Typical(fight enemy, causes that enemy get defeat)
Evidence: 0.11
¬ Typical(fight enemy, be motivated by enemy be attack you)
0.66
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.86
Evidence: 0.09
Typical(fight enemy, causes that enemy get defeat)
Evidence: 0.11
¬ Typical(fight enemy, causes make more enemy)
0.63
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.98
Evidence: 0.73
Salient(fight enemy, causes that enemy get defeat)
Evidence: 0.87
¬ Salient(fight enemy, be used to defeat enemy)
0.60
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.87
Evidence: 0.73
Salient(fight enemy, causes that enemy get defeat)
Evidence: 0.68
¬ Salient(fight enemy, be motivated by enemy be attack you)
0.58
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.87
Evidence: 0.73
Salient(fight enemy, causes that enemy get defeat)
Evidence: 0.78
¬ Salient(fight enemy, be motivated by enemy be fight you)
0.58
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.86
Evidence: 0.73
Salient(fight enemy, causes that enemy get defeat)
Evidence: 0.76
¬ Salient(fight enemy, causes make more enemy)
0.57
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.86
Evidence: 0.73
Salient(fight enemy, causes that enemy get defeat)
Evidence: 0.81
¬ Salient(fight enemy, causes kill enemy)
0.56
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.87
Evidence: 0.73
Salient(fight enemy, causes that enemy get defeat)
Evidence: 0.90
¬ Salient(fight enemy, requires have enemy to fight)
0.56
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.86
Evidence: 0.73
Salient(fight enemy, causes that enemy get defeat)
Evidence: 0.86
¬ Salient(fight enemy, requires make enemy)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.73
Salient(fight enemy, causes that enemy get defeat)
Evidence: 0.09
¬ Typical(fight enemy, causes that enemy get defeat)
Evidence: 0.91
¬ Remarkable(fight enemy, causes that enemy get defeat)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.95
Plausible(fight enemy, causes that enemy get defeat)
Evidence: 0.09
¬ Typical(fight enemy, causes that enemy get defeat)