fight enemy: requires have enemy to fight

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires have enemy to fight 1.00
be motivated by enemy be fight you 0.97
requires know enemy 0.92
requires enemy 0.91
requires make enemy 0.91
requires know where enemy be 0.89
be motivated by he be enemy 0.89
requires make enemy enemy your partner 0.89
causes kill enemy 0.88
causes make more enemy 0.88

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.99
Plausible(fight enemy, requires have enemy to fight)
Evidence: 0.90
¬ Salient(fight enemy, requires have enemy to fight)

Similarity expansion

0.82
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.97
Evidence: 0.99
Plausible(fight enemy, requires have enemy to fight)
Evidence: 0.99
¬ Plausible(fight enemy, be motivated by enemy be fight you)
0.79
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.97
Evidence: 0.04
Typical(fight enemy, requires have enemy to fight)
Evidence: 0.04
¬ Typical(fight enemy, be motivated by enemy be fight you)
0.77
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.97
Evidence: 0.94
Remarkable(fight enemy, requires have enemy to fight)
Evidence: 0.95
¬ Remarkable(fight enemy, be motivated by enemy be fight you)
0.77
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.91
Evidence: 0.99
Plausible(fight enemy, requires have enemy to fight)
Evidence: 0.95
¬ Plausible(fight enemy, requires enemy)
0.77
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.91
Evidence: 0.99
Plausible(fight enemy, requires have enemy to fight)
Evidence: 0.97
¬ Plausible(fight enemy, requires make enemy)
0.76
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.97
Evidence: 0.90
Salient(fight enemy, requires have enemy to fight)
Evidence: 0.78
¬ Salient(fight enemy, be motivated by enemy be fight you)
0.75
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.89
Evidence: 0.99
Plausible(fight enemy, requires have enemy to fight)
Evidence: 0.98
¬ Plausible(fight enemy, requires know where enemy be)
0.75
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.89
Evidence: 0.99
Plausible(fight enemy, requires have enemy to fight)
Evidence: 0.76
¬ Plausible(fight enemy, requires make enemy enemy your partner)
0.75
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.88
Evidence: 0.99
Plausible(fight enemy, requires have enemy to fight)
Evidence: 0.97
¬ Plausible(fight enemy, causes kill enemy)
0.74
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.88
Evidence: 0.99
Plausible(fight enemy, requires have enemy to fight)
Evidence: 0.95
¬ Plausible(fight enemy, causes make more enemy)
0.74
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.91
Evidence: 0.94
Remarkable(fight enemy, requires have enemy to fight)
Evidence: 0.84
¬ Remarkable(fight enemy, requires enemy)
0.73
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.91
Evidence: 0.94
Remarkable(fight enemy, requires have enemy to fight)
Evidence: 0.87
¬ Remarkable(fight enemy, requires make enemy)
0.73
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.89
Evidence: 0.90
Salient(fight enemy, requires have enemy to fight)
Evidence: 0.36
¬ Salient(fight enemy, requires make enemy enemy your partner)
0.72
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.91
Evidence: 0.04
Typical(fight enemy, requires have enemy to fight)
Evidence: 0.07
¬ Typical(fight enemy, requires make enemy)
0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.89
Evidence: 0.94
Remarkable(fight enemy, requires have enemy to fight)
Evidence: 0.78
¬ Remarkable(fight enemy, requires make enemy enemy your partner)
0.72
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.89
Evidence: 0.04
Typical(fight enemy, requires have enemy to fight)
Evidence: 0.06
¬ Typical(fight enemy, requires know where enemy be)
0.72
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.89
Evidence: 0.94
Remarkable(fight enemy, requires have enemy to fight)
Evidence: 0.92
¬ Remarkable(fight enemy, requires know where enemy be)
0.72
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.91
Evidence: 0.90
Salient(fight enemy, requires have enemy to fight)
Evidence: 0.84
¬ Salient(fight enemy, requires enemy)
0.71
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.91
Evidence: 0.90
Salient(fight enemy, requires have enemy to fight)
Evidence: 0.86
¬ Salient(fight enemy, requires make enemy)
0.71
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.88
Evidence: 0.94
Remarkable(fight enemy, requires have enemy to fight)
Evidence: 0.88
¬ Remarkable(fight enemy, causes kill enemy)
0.71
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.88
Evidence: 0.94
Remarkable(fight enemy, requires have enemy to fight)
Evidence: 0.88
¬ Remarkable(fight enemy, causes make more enemy)
0.71
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.91
Evidence: 0.04
Typical(fight enemy, requires have enemy to fight)
Evidence: 0.10
¬ Typical(fight enemy, requires enemy)
0.70
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.89
Evidence: 0.90
Salient(fight enemy, requires have enemy to fight)
Evidence: 0.81
¬ Salient(fight enemy, requires know where enemy be)
0.70
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.88
Evidence: 0.04
Typical(fight enemy, requires have enemy to fight)
Evidence: 0.07
¬ Typical(fight enemy, causes kill enemy)
0.70
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.88
Evidence: 0.90
Salient(fight enemy, requires have enemy to fight)
Evidence: 0.76
¬ Salient(fight enemy, causes make more enemy)
0.69
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.88
Evidence: 0.90
Salient(fight enemy, requires have enemy to fight)
Evidence: 0.81
¬ Salient(fight enemy, causes kill enemy)
0.67
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.88
Evidence: 0.04
Typical(fight enemy, requires have enemy to fight)
Evidence: 0.11
¬ Typical(fight enemy, causes make more enemy)
0.49
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.89
Evidence: 0.04
Typical(fight enemy, requires have enemy to fight)
Evidence: 0.37
¬ Typical(fight enemy, requires make enemy enemy your partner)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.90
Salient(fight enemy, requires have enemy to fight)
Evidence: 0.04
¬ Typical(fight enemy, requires have enemy to fight)
Evidence: 0.94
¬ Remarkable(fight enemy, requires have enemy to fight)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.99
Plausible(fight enemy, requires have enemy to fight)
Evidence: 0.04
¬ Typical(fight enemy, requires have enemy to fight)