fight enemy: requires know where enemy be

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires know where enemy be 1.00
requires know enemy 0.97
requires make enemy 0.92
requires enemy 0.92
requires make enemy enemy your partner 0.90
be motivated by he be enemy 0.90
causes make more enemy 0.89
requires have enemy to fight 0.89
requires define who exactly enemy be 0.89
requires protect yourself from enemy 0.89

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.98
Plausible(fight enemy, requires know where enemy be)
Evidence: 0.81
¬ Salient(fight enemy, requires know where enemy be)

Similarity expansion

0.77
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.92
Evidence: 0.98
Plausible(fight enemy, requires know where enemy be)
Evidence: 0.97
¬ Plausible(fight enemy, requires make enemy)
0.77
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.92
Evidence: 0.98
Plausible(fight enemy, requires know where enemy be)
Evidence: 0.95
¬ Plausible(fight enemy, requires enemy)
0.76
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.90
Evidence: 0.98
Plausible(fight enemy, requires know where enemy be)
Evidence: 0.76
¬ Plausible(fight enemy, requires make enemy enemy your partner)
0.75
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.89
Evidence: 0.98
Plausible(fight enemy, requires know where enemy be)
Evidence: 0.95
¬ Plausible(fight enemy, causes make more enemy)
0.75
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.89
Evidence: 0.98
Plausible(fight enemy, requires know where enemy be)
Evidence: 0.99
¬ Plausible(fight enemy, requires have enemy to fight)
0.74
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.89
Evidence: 0.98
Plausible(fight enemy, requires know where enemy be)
Evidence: 0.91
¬ Plausible(fight enemy, requires define who exactly enemy be)
0.74
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.89
Evidence: 0.98
Plausible(fight enemy, requires know where enemy be)
Evidence: 1.00
¬ Plausible(fight enemy, requires protect yourself from enemy)
0.74
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.06
Typical(fight enemy, requires know where enemy be)
Evidence: 0.03
¬ Typical(fight enemy, requires protect yourself from enemy)
0.74
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.06
Typical(fight enemy, requires know where enemy be)
Evidence: 0.04
¬ Typical(fight enemy, requires have enemy to fight)
0.73
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.92
Evidence: 0.06
Typical(fight enemy, requires know where enemy be)
Evidence: 0.07
¬ Typical(fight enemy, requires make enemy)
0.73
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.92
Evidence: 0.92
Remarkable(fight enemy, requires know where enemy be)
Evidence: 0.87
¬ Remarkable(fight enemy, requires make enemy)
0.73
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.92
Evidence: 0.92
Remarkable(fight enemy, requires know where enemy be)
Evidence: 0.84
¬ Remarkable(fight enemy, requires enemy)
0.72
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.90
Evidence: 0.92
Remarkable(fight enemy, requires know where enemy be)
Evidence: 0.78
¬ Remarkable(fight enemy, requires make enemy enemy your partner)
0.72
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.90
Evidence: 0.81
Salient(fight enemy, requires know where enemy be)
Evidence: 0.36
¬ Salient(fight enemy, requires make enemy enemy your partner)
0.71
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.92
Evidence: 0.06
Typical(fight enemy, requires know where enemy be)
Evidence: 0.10
¬ Typical(fight enemy, requires enemy)
0.71
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.89
Evidence: 0.92
Remarkable(fight enemy, requires know where enemy be)
Evidence: 0.88
¬ Remarkable(fight enemy, causes make more enemy)
0.70
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.89
Evidence: 0.92
Remarkable(fight enemy, requires know where enemy be)
Evidence: 0.85
¬ Remarkable(fight enemy, requires define who exactly enemy be)
0.70
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.89
Evidence: 0.92
Remarkable(fight enemy, requires know where enemy be)
Evidence: 0.94
¬ Remarkable(fight enemy, requires have enemy to fight)
0.70
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.89
Evidence: 0.92
Remarkable(fight enemy, requires know where enemy be)
Evidence: 0.95
¬ Remarkable(fight enemy, requires protect yourself from enemy)
0.68
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.89
Evidence: 0.06
Typical(fight enemy, requires know where enemy be)
Evidence: 0.11
¬ Typical(fight enemy, causes make more enemy)
0.66
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.89
Evidence: 0.81
Salient(fight enemy, requires know where enemy be)
Evidence: 0.66
¬ Salient(fight enemy, requires define who exactly enemy be)
0.66
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.92
Evidence: 0.81
Salient(fight enemy, requires know where enemy be)
Evidence: 0.86
¬ Salient(fight enemy, requires make enemy)
0.66
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.92
Evidence: 0.81
Salient(fight enemy, requires know where enemy be)
Evidence: 0.84
¬ Salient(fight enemy, requires enemy)
0.65
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.89
Evidence: 0.81
Salient(fight enemy, requires know where enemy be)
Evidence: 0.76
¬ Salient(fight enemy, causes make more enemy)
0.63
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.89
Evidence: 0.81
Salient(fight enemy, requires know where enemy be)
Evidence: 0.90
¬ Salient(fight enemy, requires have enemy to fight)
0.63
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.89
Evidence: 0.06
Typical(fight enemy, requires know where enemy be)
Evidence: 0.18
¬ Typical(fight enemy, requires define who exactly enemy be)
0.62
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.89
Evidence: 0.81
Salient(fight enemy, requires know where enemy be)
Evidence: 0.92
¬ Salient(fight enemy, requires protect yourself from enemy)
0.50
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.90
Evidence: 0.06
Typical(fight enemy, requires know where enemy be)
Evidence: 0.37
¬ Typical(fight enemy, requires make enemy enemy your partner)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.81
Salient(fight enemy, requires know where enemy be)
Evidence: 0.06
¬ Typical(fight enemy, requires know where enemy be)
Evidence: 0.92
¬ Remarkable(fight enemy, requires know where enemy be)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.98
Plausible(fight enemy, requires know where enemy be)
Evidence: 0.06
¬ Typical(fight enemy, requires know where enemy be)