fight enemy: requires make enemy

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires make enemy 1.00
requires enemy 0.97
requires make enemy enemy your partner 0.96
requires know enemy 0.96
causes make more enemy 0.95
requires know where enemy be 0.92
requires have enemy to fight 0.91
causes kill enemy 0.90
requires protect yourself from enemy 0.90
be motivated by he be enemy 0.90

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.97
Plausible(fight enemy, requires make enemy)
Evidence: 0.86
¬ Salient(fight enemy, requires make enemy)

Similarity expansion

0.81
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.97
Evidence: 0.97
Plausible(fight enemy, requires make enemy)
Evidence: 0.95
¬ Plausible(fight enemy, requires enemy)
0.80
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.96
Evidence: 0.97
Plausible(fight enemy, requires make enemy)
Evidence: 0.76
¬ Plausible(fight enemy, requires make enemy enemy your partner)
0.79
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.95
Evidence: 0.97
Plausible(fight enemy, requires make enemy)
Evidence: 0.95
¬ Plausible(fight enemy, causes make more enemy)
0.78
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.96
Evidence: 0.86
Salient(fight enemy, requires make enemy)
Evidence: 0.36
¬ Salient(fight enemy, requires make enemy enemy your partner)
0.76
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.92
Evidence: 0.97
Plausible(fight enemy, requires make enemy)
Evidence: 0.98
¬ Plausible(fight enemy, requires know where enemy be)
0.76
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.97
Evidence: 0.07
Typical(fight enemy, requires make enemy)
Evidence: 0.10
¬ Typical(fight enemy, requires enemy)
0.75
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.91
Evidence: 0.97
Plausible(fight enemy, requires make enemy)
Evidence: 0.99
¬ Plausible(fight enemy, requires have enemy to fight)
0.75
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.91
Evidence: 0.07
Typical(fight enemy, requires make enemy)
Evidence: 0.04
¬ Typical(fight enemy, requires have enemy to fight)
0.75
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.07
Typical(fight enemy, requires make enemy)
Evidence: 0.03
¬ Typical(fight enemy, requires protect yourself from enemy)
0.74
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.92
Evidence: 0.07
Typical(fight enemy, requires make enemy)
Evidence: 0.06
¬ Typical(fight enemy, requires know where enemy be)
0.74
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.97
Plausible(fight enemy, requires make enemy)
Evidence: 0.97
¬ Plausible(fight enemy, causes kill enemy)
0.74
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.97
Evidence: 0.87
Remarkable(fight enemy, requires make enemy)
Evidence: 0.84
¬ Remarkable(fight enemy, requires enemy)
0.74
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.97
Plausible(fight enemy, requires make enemy)
Evidence: 1.00
¬ Plausible(fight enemy, requires protect yourself from enemy)
0.74
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.96
Evidence: 0.87
Remarkable(fight enemy, requires make enemy)
Evidence: 0.78
¬ Remarkable(fight enemy, requires make enemy enemy your partner)
0.74
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.97
Evidence: 0.86
Salient(fight enemy, requires make enemy)
Evidence: 0.84
¬ Salient(fight enemy, requires enemy)
0.73
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.95
Evidence: 0.07
Typical(fight enemy, requires make enemy)
Evidence: 0.11
¬ Typical(fight enemy, causes make more enemy)
0.73
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.95
Evidence: 0.86
Salient(fight enemy, requires make enemy)
Evidence: 0.76
¬ Salient(fight enemy, causes make more enemy)
0.72
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.95
Evidence: 0.87
Remarkable(fight enemy, requires make enemy)
Evidence: 0.88
¬ Remarkable(fight enemy, causes make more enemy)
0.72
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.90
Evidence: 0.07
Typical(fight enemy, requires make enemy)
Evidence: 0.07
¬ Typical(fight enemy, causes kill enemy)
0.70
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.92
Evidence: 0.86
Salient(fight enemy, requires make enemy)
Evidence: 0.81
¬ Salient(fight enemy, requires know where enemy be)
0.70
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.92
Evidence: 0.87
Remarkable(fight enemy, requires make enemy)
Evidence: 0.92
¬ Remarkable(fight enemy, requires know where enemy be)
0.69
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.91
Evidence: 0.87
Remarkable(fight enemy, requires make enemy)
Evidence: 0.94
¬ Remarkable(fight enemy, requires have enemy to fight)
0.68
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.90
Evidence: 0.87
Remarkable(fight enemy, requires make enemy)
Evidence: 0.88
¬ Remarkable(fight enemy, causes kill enemy)
0.68
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.90
Evidence: 0.86
Salient(fight enemy, requires make enemy)
Evidence: 0.81
¬ Salient(fight enemy, causes kill enemy)
0.68
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.91
Evidence: 0.86
Salient(fight enemy, requires make enemy)
Evidence: 0.90
¬ Salient(fight enemy, requires have enemy to fight)
0.68
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.90
Evidence: 0.87
Remarkable(fight enemy, requires make enemy)
Evidence: 0.95
¬ Remarkable(fight enemy, requires protect yourself from enemy)
0.67
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.90
Evidence: 0.86
Salient(fight enemy, requires make enemy)
Evidence: 0.92
¬ Salient(fight enemy, requires protect yourself from enemy)
0.54
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.96
Evidence: 0.07
Typical(fight enemy, requires make enemy)
Evidence: 0.37
¬ Typical(fight enemy, requires make enemy enemy your partner)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.86
Salient(fight enemy, requires make enemy)
Evidence: 0.07
¬ Typical(fight enemy, requires make enemy)
Evidence: 0.87
¬ Remarkable(fight enemy, requires make enemy)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.97
Plausible(fight enemy, requires make enemy)
Evidence: 0.07
¬ Typical(fight enemy, requires make enemy)