fight enemy: requires make enemy enemy your partner

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires make enemy enemy your partner 1.00
requires make enemy 0.96
requires enemy 0.95
requires know enemy 0.94
causes make more enemy 0.92
requires know where enemy be 0.90
requires protect yourself from enemy 0.89
be motivated by he be enemy 0.89
requires have enemy to fight 0.89
be motivated by enemy be fight you 0.89

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.76
Plausible(fight enemy, requires make enemy enemy your partner)
Evidence: 0.36
¬ Salient(fight enemy, requires make enemy enemy your partner)

Similarity expansion

0.78
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.96
Evidence: 0.37
Typical(fight enemy, requires make enemy enemy your partner)
Evidence: 0.07
¬ Typical(fight enemy, requires make enemy)
0.76
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.95
Evidence: 0.37
Typical(fight enemy, requires make enemy enemy your partner)
Evidence: 0.10
¬ Typical(fight enemy, requires enemy)
0.75
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.89
Evidence: 0.37
Typical(fight enemy, requires make enemy enemy your partner)
Evidence: 0.03
¬ Typical(fight enemy, requires protect yourself from enemy)
0.74
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.90
Evidence: 0.37
Typical(fight enemy, requires make enemy enemy your partner)
Evidence: 0.06
¬ Typical(fight enemy, requires know where enemy be)
0.74
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.89
Evidence: 0.37
Typical(fight enemy, requires make enemy enemy your partner)
Evidence: 0.04
¬ Typical(fight enemy, requires have enemy to fight)
0.74
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.37
Typical(fight enemy, requires make enemy enemy your partner)
Evidence: 0.04
¬ Typical(fight enemy, be motivated by enemy be fight you)
0.73
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.92
Evidence: 0.37
Typical(fight enemy, requires make enemy enemy your partner)
Evidence: 0.11
¬ Typical(fight enemy, causes make more enemy)
0.67
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.95
Evidence: 0.78
Remarkable(fight enemy, requires make enemy enemy your partner)
Evidence: 0.84
¬ Remarkable(fight enemy, requires enemy)
0.66
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.96
Evidence: 0.78
Remarkable(fight enemy, requires make enemy enemy your partner)
Evidence: 0.87
¬ Remarkable(fight enemy, requires make enemy)
0.63
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.92
Evidence: 0.78
Remarkable(fight enemy, requires make enemy enemy your partner)
Evidence: 0.88
¬ Remarkable(fight enemy, causes make more enemy)
0.63
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.95
Evidence: 0.76
Plausible(fight enemy, requires make enemy enemy your partner)
Evidence: 0.95
¬ Plausible(fight enemy, requires enemy)
0.63
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.96
Evidence: 0.76
Plausible(fight enemy, requires make enemy enemy your partner)
Evidence: 0.97
¬ Plausible(fight enemy, requires make enemy)
0.62
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.90
Evidence: 0.78
Remarkable(fight enemy, requires make enemy enemy your partner)
Evidence: 0.92
¬ Remarkable(fight enemy, requires know where enemy be)
0.60
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.89
Evidence: 0.78
Remarkable(fight enemy, requires make enemy enemy your partner)
Evidence: 0.95
¬ Remarkable(fight enemy, requires protect yourself from enemy)
0.60
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.89
Evidence: 0.78
Remarkable(fight enemy, requires make enemy enemy your partner)
Evidence: 0.94
¬ Remarkable(fight enemy, requires have enemy to fight)
0.60
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.92
Evidence: 0.76
Plausible(fight enemy, requires make enemy enemy your partner)
Evidence: 0.95
¬ Plausible(fight enemy, causes make more enemy)
0.60
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.89
Evidence: 0.78
Remarkable(fight enemy, requires make enemy enemy your partner)
Evidence: 0.95
¬ Remarkable(fight enemy, be motivated by enemy be fight you)
0.59
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.90
Evidence: 0.76
Plausible(fight enemy, requires make enemy enemy your partner)
Evidence: 0.98
¬ Plausible(fight enemy, requires know where enemy be)
0.58
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.89
Evidence: 0.76
Plausible(fight enemy, requires make enemy enemy your partner)
Evidence: 1.00
¬ Plausible(fight enemy, requires protect yourself from enemy)
0.58
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.89
Evidence: 0.76
Plausible(fight enemy, requires make enemy enemy your partner)
Evidence: 0.99
¬ Plausible(fight enemy, requires have enemy to fight)
0.58
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.89
Evidence: 0.76
Plausible(fight enemy, requires make enemy enemy your partner)
Evidence: 0.99
¬ Plausible(fight enemy, be motivated by enemy be fight you)
0.40
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.92
Evidence: 0.36
Salient(fight enemy, requires make enemy enemy your partner)
Evidence: 0.76
¬ Salient(fight enemy, causes make more enemy)
0.38
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.89
Evidence: 0.36
Salient(fight enemy, requires make enemy enemy your partner)
Evidence: 0.78
¬ Salient(fight enemy, be motivated by enemy be fight you)
0.38
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.95
Evidence: 0.36
Salient(fight enemy, requires make enemy enemy your partner)
Evidence: 0.84
¬ Salient(fight enemy, requires enemy)
0.37
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.90
Evidence: 0.36
Salient(fight enemy, requires make enemy enemy your partner)
Evidence: 0.81
¬ Salient(fight enemy, requires know where enemy be)
0.37
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.96
Evidence: 0.36
Salient(fight enemy, requires make enemy enemy your partner)
Evidence: 0.86
¬ Salient(fight enemy, requires make enemy)
0.32
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.89
Evidence: 0.36
Salient(fight enemy, requires make enemy enemy your partner)
Evidence: 0.90
¬ Salient(fight enemy, requires have enemy to fight)
0.32
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.89
Evidence: 0.36
Salient(fight enemy, requires make enemy enemy your partner)
Evidence: 0.92
¬ Salient(fight enemy, requires protect yourself from enemy)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.36
Salient(fight enemy, requires make enemy enemy your partner)
Evidence: 0.37
¬ Typical(fight enemy, requires make enemy enemy your partner)
Evidence: 0.78
¬ Remarkable(fight enemy, requires make enemy enemy your partner)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.76
Plausible(fight enemy, requires make enemy enemy your partner)
Evidence: 0.37
¬ Typical(fight enemy, requires make enemy enemy your partner)