fight enemy: requires protect yourself from enemy

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires protect yourself from enemy 1.00
be motivated by protect your family from enemy 0.93
requires know enemy 0.90
requires make enemy 0.90
requires enemy 0.89
requires make enemy enemy your partner 0.89
requires know where enemy be 0.89
be motivated by enemy be fight you 0.88
causes make more enemy 0.87
requires have enemy to fight 0.86

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 1.00
Plausible(fight enemy, requires protect yourself from enemy)
Evidence: 0.92
¬ Salient(fight enemy, requires protect yourself from enemy)

Similarity expansion

0.79
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.93
Evidence: 1.00
Plausible(fight enemy, requires protect yourself from enemy)
Evidence: 0.95
¬ Plausible(fight enemy, be motivated by protect your family from enemy)
0.76
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.90
Evidence: 1.00
Plausible(fight enemy, requires protect yourself from enemy)
Evidence: 0.97
¬ Plausible(fight enemy, requires make enemy)
0.76
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.89
Evidence: 1.00
Plausible(fight enemy, requires protect yourself from enemy)
Evidence: 0.95
¬ Plausible(fight enemy, requires enemy)
0.76
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.89
Evidence: 1.00
Plausible(fight enemy, requires protect yourself from enemy)
Evidence: 0.76
¬ Plausible(fight enemy, requires make enemy enemy your partner)
0.76
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.93
Evidence: 0.95
Remarkable(fight enemy, requires protect yourself from enemy)
Evidence: 0.95
¬ Remarkable(fight enemy, be motivated by protect your family from enemy)
0.76
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.93
Evidence: 0.92
Salient(fight enemy, requires protect yourself from enemy)
Evidence: 0.61
¬ Salient(fight enemy, be motivated by protect your family from enemy)
0.75
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.89
Evidence: 1.00
Plausible(fight enemy, requires protect yourself from enemy)
Evidence: 0.98
¬ Plausible(fight enemy, requires know where enemy be)
0.75
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.88
Evidence: 1.00
Plausible(fight enemy, requires protect yourself from enemy)
Evidence: 0.99
¬ Plausible(fight enemy, be motivated by enemy be fight you)
0.74
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.87
Evidence: 1.00
Plausible(fight enemy, requires protect yourself from enemy)
Evidence: 0.95
¬ Plausible(fight enemy, causes make more enemy)
0.74
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.92
Salient(fight enemy, requires protect yourself from enemy)
Evidence: 0.36
¬ Salient(fight enemy, requires make enemy enemy your partner)
0.74
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.93
Evidence: 0.03
Typical(fight enemy, requires protect yourself from enemy)
Evidence: 0.08
¬ Typical(fight enemy, be motivated by protect your family from enemy)
0.73
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.86
Evidence: 1.00
Plausible(fight enemy, requires protect yourself from enemy)
Evidence: 0.99
¬ Plausible(fight enemy, requires have enemy to fight)
0.73
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.90
Evidence: 0.95
Remarkable(fight enemy, requires protect yourself from enemy)
Evidence: 0.87
¬ Remarkable(fight enemy, requires make enemy)
0.73
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.89
Evidence: 0.95
Remarkable(fight enemy, requires protect yourself from enemy)
Evidence: 0.78
¬ Remarkable(fight enemy, requires make enemy enemy your partner)
0.73
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.89
Evidence: 0.95
Remarkable(fight enemy, requires protect yourself from enemy)
Evidence: 0.84
¬ Remarkable(fight enemy, requires enemy)
0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.89
Evidence: 0.95
Remarkable(fight enemy, requires protect yourself from enemy)
Evidence: 0.92
¬ Remarkable(fight enemy, requires know where enemy be)
0.72
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.03
Typical(fight enemy, requires protect yourself from enemy)
Evidence: 0.04
¬ Typical(fight enemy, be motivated by enemy be fight you)
0.71
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.89
Evidence: 0.03
Typical(fight enemy, requires protect yourself from enemy)
Evidence: 0.06
¬ Typical(fight enemy, requires know where enemy be)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.95
Remarkable(fight enemy, requires protect yourself from enemy)
Evidence: 0.95
¬ Remarkable(fight enemy, be motivated by enemy be fight you)
0.71
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.90
Evidence: 0.03
Typical(fight enemy, requires protect yourself from enemy)
Evidence: 0.07
¬ Typical(fight enemy, requires make enemy)
0.71
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.90
Evidence: 0.92
Salient(fight enemy, requires protect yourself from enemy)
Evidence: 0.86
¬ Salient(fight enemy, requires make enemy)
0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.03
Typical(fight enemy, requires protect yourself from enemy)
Evidence: 0.04
¬ Typical(fight enemy, requires have enemy to fight)
0.71
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.89
Evidence: 0.92
Salient(fight enemy, requires protect yourself from enemy)
Evidence: 0.84
¬ Salient(fight enemy, requires enemy)
0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.95
Remarkable(fight enemy, requires protect yourself from enemy)
Evidence: 0.88
¬ Remarkable(fight enemy, causes make more enemy)
0.71
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.89
Evidence: 0.92
Salient(fight enemy, requires protect yourself from enemy)
Evidence: 0.81
¬ Salient(fight enemy, requires know where enemy be)
0.70
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.95
Remarkable(fight enemy, requires protect yourself from enemy)
Evidence: 0.94
¬ Remarkable(fight enemy, requires have enemy to fight)
0.70
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.88
Evidence: 0.92
Salient(fight enemy, requires protect yourself from enemy)
Evidence: 0.78
¬ Salient(fight enemy, be motivated by enemy be fight you)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.87
Evidence: 0.92
Salient(fight enemy, requires protect yourself from enemy)
Evidence: 0.76
¬ Salient(fight enemy, causes make more enemy)
0.69
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.89
Evidence: 0.03
Typical(fight enemy, requires protect yourself from enemy)
Evidence: 0.10
¬ Typical(fight enemy, requires enemy)
0.68
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.86
Evidence: 0.92
Salient(fight enemy, requires protect yourself from enemy)
Evidence: 0.90
¬ Salient(fight enemy, requires have enemy to fight)
0.66
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.87
Evidence: 0.03
Typical(fight enemy, requires protect yourself from enemy)
Evidence: 0.11
¬ Typical(fight enemy, causes make more enemy)
0.49
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.89
Evidence: 0.03
Typical(fight enemy, requires protect yourself from enemy)
Evidence: 0.37
¬ Typical(fight enemy, requires make enemy enemy your partner)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.92
Salient(fight enemy, requires protect yourself from enemy)
Evidence: 0.03
¬ Typical(fight enemy, requires protect yourself from enemy)
Evidence: 0.95
¬ Remarkable(fight enemy, requires protect yourself from enemy)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 1.00
Plausible(fight enemy, requires protect yourself from enemy)
Evidence: 0.03
¬ Typical(fight enemy, requires protect yourself from enemy)