fight enemy: be motivated by protect your family from enemy

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by protect your family from enemy 1.00
requires protect yourself from enemy 0.93
be motivated by enemy be fight you 0.89
be motivated by he be enemy 0.88
requires know where enemy be 0.87
requires know enemy 0.87
requires make enemy enemy your partner 0.87
requires make enemy 0.87
be motivated by enemy be attack you 0.87
causes make more enemy 0.86

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.95
Plausible(fight enemy, be motivated by protect your family from enemy)
Evidence: 0.61
¬ Salient(fight enemy, be motivated by protect your family from enemy)

Similarity expansion

0.78
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.93
Evidence: 0.08
Typical(fight enemy, be motivated by protect your family from enemy)
Evidence: 0.03
¬ Typical(fight enemy, requires protect yourself from enemy)
0.76
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.93
Evidence: 0.95
Plausible(fight enemy, be motivated by protect your family from enemy)
Evidence: 1.00
¬ Plausible(fight enemy, requires protect yourself from enemy)
0.76
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.93
Evidence: 0.95
Remarkable(fight enemy, be motivated by protect your family from enemy)
Evidence: 0.95
¬ Remarkable(fight enemy, requires protect yourself from enemy)
0.73
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.89
Evidence: 0.08
Typical(fight enemy, be motivated by protect your family from enemy)
Evidence: 0.04
¬ Typical(fight enemy, be motivated by enemy be fight you)
0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.89
Evidence: 0.95
Plausible(fight enemy, be motivated by protect your family from enemy)
Evidence: 0.99
¬ Plausible(fight enemy, be motivated by enemy be fight you)
0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.89
Evidence: 0.95
Remarkable(fight enemy, be motivated by protect your family from enemy)
Evidence: 0.95
¬ Remarkable(fight enemy, be motivated by enemy be fight you)
0.72
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.95
Plausible(fight enemy, be motivated by protect your family from enemy)
Evidence: 0.76
¬ Plausible(fight enemy, requires make enemy enemy your partner)
0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.95
Remarkable(fight enemy, be motivated by protect your family from enemy)
Evidence: 0.78
¬ Remarkable(fight enemy, requires make enemy enemy your partner)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.87
Evidence: 0.95
Plausible(fight enemy, be motivated by protect your family from enemy)
Evidence: 0.98
¬ Plausible(fight enemy, requires know where enemy be)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.87
Evidence: 0.95
Remarkable(fight enemy, be motivated by protect your family from enemy)
Evidence: 0.92
¬ Remarkable(fight enemy, requires know where enemy be)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.87
Evidence: 0.95
Plausible(fight enemy, be motivated by protect your family from enemy)
Evidence: 0.97
¬ Plausible(fight enemy, requires make enemy)
0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.95
Plausible(fight enemy, be motivated by protect your family from enemy)
Evidence: 0.94
¬ Plausible(fight enemy, be motivated by enemy be attack you)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.87
Evidence: 0.95
Remarkable(fight enemy, be motivated by protect your family from enemy)
Evidence: 0.87
¬ Remarkable(fight enemy, requires make enemy)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.87
Evidence: 0.95
Remarkable(fight enemy, be motivated by protect your family from enemy)
Evidence: 0.90
¬ Remarkable(fight enemy, be motivated by enemy be attack you)
0.70
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.87
Evidence: 0.08
Typical(fight enemy, be motivated by protect your family from enemy)
Evidence: 0.06
¬ Typical(fight enemy, requires know where enemy be)
0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.95
Plausible(fight enemy, be motivated by protect your family from enemy)
Evidence: 0.95
¬ Plausible(fight enemy, causes make more enemy)
0.70
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.95
Remarkable(fight enemy, be motivated by protect your family from enemy)
Evidence: 0.88
¬ Remarkable(fight enemy, causes make more enemy)
0.69
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.87
Evidence: 0.08
Typical(fight enemy, be motivated by protect your family from enemy)
Evidence: 0.07
¬ Typical(fight enemy, requires make enemy)
0.67
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.87
Evidence: 0.08
Typical(fight enemy, be motivated by protect your family from enemy)
Evidence: 0.11
¬ Typical(fight enemy, be motivated by enemy be attack you)
0.66
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.86
Evidence: 0.08
Typical(fight enemy, be motivated by protect your family from enemy)
Evidence: 0.11
¬ Typical(fight enemy, causes make more enemy)
0.64
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.87
Evidence: 0.61
Salient(fight enemy, be motivated by protect your family from enemy)
Evidence: 0.36
¬ Salient(fight enemy, requires make enemy enemy your partner)
0.54
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.87
Evidence: 0.61
Salient(fight enemy, be motivated by protect your family from enemy)
Evidence: 0.68
¬ Salient(fight enemy, be motivated by enemy be attack you)
0.52
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.89
Evidence: 0.61
Salient(fight enemy, be motivated by protect your family from enemy)
Evidence: 0.78
¬ Salient(fight enemy, be motivated by enemy be fight you)
0.52
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.86
Evidence: 0.61
Salient(fight enemy, be motivated by protect your family from enemy)
Evidence: 0.76
¬ Salient(fight enemy, causes make more enemy)
0.51
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.93
Evidence: 0.61
Salient(fight enemy, be motivated by protect your family from enemy)
Evidence: 0.92
¬ Salient(fight enemy, requires protect yourself from enemy)
0.51
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.87
Evidence: 0.61
Salient(fight enemy, be motivated by protect your family from enemy)
Evidence: 0.81
¬ Salient(fight enemy, requires know where enemy be)
0.49
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.87
Evidence: 0.08
Typical(fight enemy, be motivated by protect your family from enemy)
Evidence: 0.37
¬ Typical(fight enemy, requires make enemy enemy your partner)
0.49
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.87
Evidence: 0.61
Salient(fight enemy, be motivated by protect your family from enemy)
Evidence: 0.86
¬ Salient(fight enemy, requires make enemy)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.61
Salient(fight enemy, be motivated by protect your family from enemy)
Evidence: 0.08
¬ Typical(fight enemy, be motivated by protect your family from enemy)
Evidence: 0.95
¬ Remarkable(fight enemy, be motivated by protect your family from enemy)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.95
Plausible(fight enemy, be motivated by protect your family from enemy)
Evidence: 0.08
¬ Typical(fight enemy, be motivated by protect your family from enemy)