fight enemy: causes enemy to surrender

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes enemy to surrender 1.00
causes kill enemy 0.86
requires enemy 0.84
requires make enemy 0.84
requires have enemy to fight 0.84
requires know enemy 0.83
causes make more enemy 0.83
be motivated by he be enemy 0.82
be motivated by enemy be fight you 0.82
causes that enemy get defeat 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.71
Plausible(fight enemy, causes enemy to surrender)
Evidence: 0.24
¬ Salient(fight enemy, causes enemy to surrender)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.51
Typical(fight enemy, causes enemy to surrender)
Evidence: 0.07
¬ Typical(fight enemy, causes kill enemy)
0.70
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.84
Evidence: 0.51
Typical(fight enemy, causes enemy to surrender)
Evidence: 0.04
¬ Typical(fight enemy, requires have enemy to fight)
0.69
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.51
Typical(fight enemy, causes enemy to surrender)
Evidence: 0.07
¬ Typical(fight enemy, requires make enemy)
0.69
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.51
Typical(fight enemy, causes enemy to surrender)
Evidence: 0.04
¬ Typical(fight enemy, be motivated by enemy be fight you)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.84
Evidence: 0.51
Typical(fight enemy, causes enemy to surrender)
Evidence: 0.10
¬ Typical(fight enemy, requires enemy)
0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.51
Typical(fight enemy, causes enemy to surrender)
Evidence: 0.09
¬ Typical(fight enemy, causes that enemy get defeat)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.51
Typical(fight enemy, causes enemy to surrender)
Evidence: 0.11
¬ Typical(fight enemy, causes make more enemy)
0.53
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.86
Evidence: 0.71
Plausible(fight enemy, causes enemy to surrender)
Evidence: 0.97
¬ Plausible(fight enemy, causes kill enemy)
0.52
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.84
Evidence: 0.71
Plausible(fight enemy, causes enemy to surrender)
Evidence: 0.95
¬ Plausible(fight enemy, requires enemy)
0.51
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.84
Evidence: 0.71
Plausible(fight enemy, causes enemy to surrender)
Evidence: 0.97
¬ Plausible(fight enemy, requires make enemy)
0.51
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.83
Evidence: 0.71
Plausible(fight enemy, causes enemy to surrender)
Evidence: 0.95
¬ Plausible(fight enemy, causes make more enemy)
0.51
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.84
Evidence: 0.71
Plausible(fight enemy, causes enemy to surrender)
Evidence: 0.99
¬ Plausible(fight enemy, requires have enemy to fight)
0.51
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.82
Evidence: 0.71
Plausible(fight enemy, causes enemy to surrender)
Evidence: 0.95
¬ Plausible(fight enemy, causes that enemy get defeat)
0.50
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.82
Evidence: 0.71
Plausible(fight enemy, causes enemy to surrender)
Evidence: 0.99
¬ Plausible(fight enemy, be motivated by enemy be fight you)
0.36
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.84
Evidence: 0.41
Remarkable(fight enemy, causes enemy to surrender)
Evidence: 0.84
¬ Remarkable(fight enemy, requires enemy)
0.35
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.86
Evidence: 0.41
Remarkable(fight enemy, causes enemy to surrender)
Evidence: 0.88
¬ Remarkable(fight enemy, causes kill enemy)
0.35
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.84
Evidence: 0.41
Remarkable(fight enemy, causes enemy to surrender)
Evidence: 0.87
¬ Remarkable(fight enemy, requires make enemy)
0.34
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.83
Evidence: 0.41
Remarkable(fight enemy, causes enemy to surrender)
Evidence: 0.88
¬ Remarkable(fight enemy, causes make more enemy)
0.32
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.82
Evidence: 0.41
Remarkable(fight enemy, causes enemy to surrender)
Evidence: 0.91
¬ Remarkable(fight enemy, causes that enemy get defeat)
0.32
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.84
Evidence: 0.41
Remarkable(fight enemy, causes enemy to surrender)
Evidence: 0.94
¬ Remarkable(fight enemy, requires have enemy to fight)
0.31
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.82
Evidence: 0.24
Salient(fight enemy, causes enemy to surrender)
Evidence: 0.73
¬ Salient(fight enemy, causes that enemy get defeat)
0.31
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.82
Evidence: 0.41
Remarkable(fight enemy, causes enemy to surrender)
Evidence: 0.95
¬ Remarkable(fight enemy, be motivated by enemy be fight you)
0.30
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.83
Evidence: 0.24
Salient(fight enemy, causes enemy to surrender)
Evidence: 0.76
¬ Salient(fight enemy, causes make more enemy)
0.28
Rule weight: 0.85
Evidence weight: 0.40
Similarity weight: 0.82
Evidence: 0.24
Salient(fight enemy, causes enemy to surrender)
Evidence: 0.78
¬ Salient(fight enemy, be motivated by enemy be fight you)
0.28
Rule weight: 0.85
Evidence weight: 0.38
Similarity weight: 0.86
Evidence: 0.24
Salient(fight enemy, causes enemy to surrender)
Evidence: 0.81
¬ Salient(fight enemy, causes kill enemy)
0.26
Rule weight: 0.85
Evidence weight: 0.36
Similarity weight: 0.84
Evidence: 0.24
Salient(fight enemy, causes enemy to surrender)
Evidence: 0.84
¬ Salient(fight enemy, requires enemy)
0.24
Rule weight: 0.85
Evidence weight: 0.34
Similarity weight: 0.84
Evidence: 0.24
Salient(fight enemy, causes enemy to surrender)
Evidence: 0.86
¬ Salient(fight enemy, requires make enemy)
0.22
Rule weight: 0.85
Evidence weight: 0.31
Similarity weight: 0.84
Evidence: 0.24
Salient(fight enemy, causes enemy to surrender)
Evidence: 0.90
¬ Salient(fight enemy, requires have enemy to fight)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.24
Salient(fight enemy, causes enemy to surrender)
Evidence: 0.51
¬ Typical(fight enemy, causes enemy to surrender)
Evidence: 0.41
¬ Remarkable(fight enemy, causes enemy to surrender)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.71
Plausible(fight enemy, causes enemy to surrender)
Evidence: 0.51
¬ Typical(fight enemy, causes enemy to surrender)