get something: requires pick it up

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires pick it up 1.00
requires get it 0.81
requires get out of your easy-chair 0.79
requires buy it 0.77
be motivated by you run out of it 0.77
causes make sure you actually need it 0.77
causes you then have it 0.77
requires give me 0.76
requires reach for it 0.76
requires somebody lose something 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.99
Plausible(get something, requires pick it up)
Evidence: 0.90
¬ Salient(get something, requires pick it up)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.99
Plausible(get something, requires pick it up)
Evidence: 1.00
¬ Plausible(get something, requires get it)
0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.06
Typical(get something, requires pick it up)
Evidence: 0.02
¬ Typical(get something, requires get it)
0.67
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.99
Plausible(get something, requires pick it up)
Evidence: 0.97
¬ Plausible(get something, requires get out of your easy-chair)
0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.90
Salient(get something, requires pick it up)
Evidence: 0.18
¬ Salient(get something, requires get out of your easy-chair)
0.65
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.99
Plausible(get something, requires pick it up)
Evidence: 0.99
¬ Plausible(get something, requires buy it)
0.65
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.99
Plausible(get something, requires pick it up)
Evidence: 0.96
¬ Plausible(get something, be motivated by you run out of it)
0.65
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.99
Plausible(get something, requires pick it up)
Evidence: 0.99
¬ Plausible(get something, causes make sure you actually need it)
0.65
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.99
Plausible(get something, requires pick it up)
Evidence: 1.00
¬ Plausible(get something, causes you then have it)
0.64
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.99
Plausible(get something, requires pick it up)
Evidence: 0.99
¬ Plausible(get something, requires give me)
0.64
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.99
Plausible(get something, requires pick it up)
Evidence: 0.97
¬ Plausible(get something, requires reach for it)
0.64
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.99
Plausible(get something, requires pick it up)
Evidence: 0.98
¬ Plausible(get something, requires somebody lose something)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.90
Salient(get something, requires pick it up)
Evidence: 0.33
¬ Salient(get something, be motivated by you run out of it)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.06
Typical(get something, requires pick it up)
Evidence: 0.03
¬ Typical(get something, causes you then have it)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.06
Typical(get something, requires pick it up)
Evidence: 0.04
¬ Typical(get something, causes make sure you actually need it)
0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.06
Typical(get something, requires pick it up)
Evidence: 0.05
¬ Typical(get something, requires buy it)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.90
Salient(get something, requires pick it up)
Evidence: 0.95
¬ Salient(get something, requires get it)
0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.06
Typical(get something, requires pick it up)
Evidence: 0.06
¬ Typical(get something, requires give me)
0.61
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.90
Salient(get something, requires pick it up)
Evidence: 0.56
¬ Salient(get something, requires somebody lose something)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.90
Salient(get something, requires pick it up)
Evidence: 0.78
¬ Salient(get something, requires give me)
0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.90
Salient(get something, requires pick it up)
Evidence: 0.89
¬ Salient(get something, requires buy it)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.90
Salient(get something, requires pick it up)
Evidence: 0.85
¬ Salient(get something, causes make sure you actually need it)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.90
Salient(get something, requires pick it up)
Evidence: 0.85
¬ Salient(get something, requires reach for it)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.90
Salient(get something, requires pick it up)
Evidence: 0.92
¬ Salient(get something, causes you then have it)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.06
Typical(get something, requires pick it up)
Evidence: 0.09
¬ Typical(get something, requires somebody lose something)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.82
Remarkable(get something, requires pick it up)
Evidence: 0.74
¬ Remarkable(get something, requires get out of your easy-chair)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.82
Remarkable(get something, requires pick it up)
Evidence: 0.60
¬ Remarkable(get something, requires reach for it)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.06
Typical(get something, requires pick it up)
Evidence: 0.16
¬ Typical(get something, requires get out of your easy-chair)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.81
Evidence: 0.82
Remarkable(get something, requires pick it up)
Evidence: 0.96
¬ Remarkable(get something, requires get it)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.06
Typical(get something, requires pick it up)
Evidence: 0.15
¬ Typical(get something, be motivated by you run out of it)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.06
Typical(get something, requires pick it up)
Evidence: 0.14
¬ Typical(get something, requires reach for it)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.82
Remarkable(get something, requires pick it up)
Evidence: 0.85
¬ Remarkable(get something, be motivated by you run out of it)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.82
Remarkable(get something, requires pick it up)
Evidence: 0.89
¬ Remarkable(get something, requires buy it)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.82
Remarkable(get something, requires pick it up)
Evidence: 0.88
¬ Remarkable(get something, requires give me)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.82
Remarkable(get something, requires pick it up)
Evidence: 0.88
¬ Remarkable(get something, requires somebody lose something)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.82
Remarkable(get something, requires pick it up)
Evidence: 0.94
¬ Remarkable(get something, causes you then have it)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.82
Remarkable(get something, requires pick it up)
Evidence: 0.95
¬ Remarkable(get something, causes make sure you actually need it)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.90
Salient(get something, requires pick it up)
Evidence: 0.06
¬ Typical(get something, requires pick it up)
Evidence: 0.82
¬ Remarkable(get something, requires pick it up)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.99
Plausible(get something, requires pick it up)
Evidence: 0.06
¬ Typical(get something, requires pick it up)