go fish: be used to get something to eat

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to get something to eat 1.00
be motivated by eat 0.87
be used to get food 0.85
be motivated by you need to relax 0.83
be motivated by you do not like computer 0.82
be motivated by you need food 0.82
causes person to get flesh eat disease 0.81
causes your mind and body become very relax 0.80
requires make sure you have hook 0.79
causes use lot of time 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 1.00
Plausible(go fish, be used to get something to eat)
Evidence: 0.92
¬ Salient(go fish, be used to get something to eat)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.87
Evidence: 1.00
Plausible(go fish, be used to get something to eat)
Evidence: 0.96
¬ Plausible(go fish, be motivated by eat)
0.72
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.85
Evidence: 1.00
Plausible(go fish, be used to get something to eat)
Evidence: 0.98
¬ Plausible(go fish, be used to get food)
0.70
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.83
Evidence: 1.00
Plausible(go fish, be used to get something to eat)
Evidence: 0.89
¬ Plausible(go fish, be motivated by you need to relax)
0.70
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.87
Evidence: 0.94
Remarkable(go fish, be used to get something to eat)
Evidence: 0.87
¬ Remarkable(go fish, be motivated by eat)
0.70
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.82
Evidence: 0.92
Salient(go fish, be used to get something to eat)
Evidence: 0.05
¬ Salient(go fish, be motivated by you do not like computer)
0.70
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.82
Evidence: 1.00
Plausible(go fish, be used to get something to eat)
Evidence: 0.91
¬ Plausible(go fish, be motivated by you do not like computer)
0.70
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.82
Evidence: 1.00
Plausible(go fish, be used to get something to eat)
Evidence: 0.97
¬ Plausible(go fish, be motivated by you need food)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.87
Evidence: 0.92
Salient(go fish, be used to get something to eat)
Evidence: 0.79
¬ Salient(go fish, be motivated by eat)
0.69
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.94
Remarkable(go fish, be used to get something to eat)
Evidence: 0.27
¬ Remarkable(go fish, be motivated by you do not like computer)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.94
Remarkable(go fish, be used to get something to eat)
Evidence: 0.82
¬ Remarkable(go fish, be used to get food)
0.69
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.81
Evidence: 1.00
Plausible(go fish, be used to get something to eat)
Evidence: 0.82
¬ Plausible(go fish, causes person to get flesh eat disease)
0.68
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.94
Remarkable(go fish, be used to get something to eat)
Evidence: 0.25
¬ Remarkable(go fish, causes person to get flesh eat disease)
0.68
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.92
Salient(go fish, be used to get something to eat)
Evidence: 0.23
¬ Salient(go fish, causes person to get flesh eat disease)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.03
Typical(go fish, be used to get something to eat)
Evidence: 0.07
¬ Typical(go fish, be used to get food)
0.67
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.92
Salient(go fish, be used to get something to eat)
Evidence: 0.88
¬ Salient(go fish, be used to get food)
0.67
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.79
Evidence: 1.00
Plausible(go fish, be used to get something to eat)
Evidence: 0.95
¬ Plausible(go fish, requires make sure you have hook)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.92
Salient(go fish, be used to get something to eat)
Evidence: 0.63
¬ Salient(go fish, be motivated by you need to relax)
0.67
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.79
Evidence: 1.00
Plausible(go fish, be used to get something to eat)
Evidence: 0.79
¬ Plausible(go fish, causes use lot of time)
0.67
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.87
Evidence: 0.03
Typical(go fish, be used to get something to eat)
Evidence: 0.10
¬ Typical(go fish, be motivated by eat)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.94
Remarkable(go fish, be used to get something to eat)
Evidence: 0.88
¬ Remarkable(go fish, be motivated by you need to relax)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.94
Remarkable(go fish, be used to get something to eat)
Evidence: 0.90
¬ Remarkable(go fish, be motivated by you need food)
0.65
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.92
Salient(go fish, be used to get something to eat)
Evidence: 0.82
¬ Salient(go fish, be motivated by you need food)
0.65
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.03
Typical(go fish, be used to get something to eat)
Evidence: 0.08
¬ Typical(go fish, be motivated by you need food)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.94
Remarkable(go fish, be used to get something to eat)
Evidence: 0.70
¬ Remarkable(go fish, causes use lot of time)
0.64
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.92
Salient(go fish, be used to get something to eat)
Evidence: 0.67
¬ Salient(go fish, requires make sure you have hook)
0.64
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.92
Salient(go fish, be used to get something to eat)
Evidence: 0.57
¬ Salient(go fish, causes use lot of time)
0.64
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.94
Remarkable(go fish, be used to get something to eat)
Evidence: 0.87
¬ Remarkable(go fish, requires make sure you have hook)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.03
Typical(go fish, be used to get something to eat)
Evidence: 0.12
¬ Typical(go fish, requires make sure you have hook)
0.57
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.83
Evidence: 0.03
Typical(go fish, be used to get something to eat)
Evidence: 0.20
¬ Typical(go fish, be motivated by you need to relax)
0.47
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.82
Evidence: 0.03
Typical(go fish, be used to get something to eat)
Evidence: 0.33
¬ Typical(go fish, be motivated by you do not like computer)
0.40
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.79
Evidence: 0.03
Typical(go fish, be used to get something to eat)
Evidence: 0.42
¬ Typical(go fish, causes use lot of time)
0.36
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.81
Evidence: 0.03
Typical(go fish, be used to get something to eat)
Evidence: 0.50
¬ Typical(go fish, causes person to get flesh eat disease)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.92
Salient(go fish, be used to get something to eat)
Evidence: 0.03
¬ Typical(go fish, be used to get something to eat)
Evidence: 0.94
¬ Remarkable(go fish, be used to get something to eat)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 1.00
Plausible(go fish, be used to get something to eat)
Evidence: 0.03
¬ Typical(go fish, be used to get something to eat)