go to party: be used to have fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to have fun 1.00
causes have fun 0.95
be motivated by have fun 0.94
causes you have fun 0.94
be motivated by have fun with friend 0.89
be used to have good time 0.83
be motivated by have good time 0.80
be motivated by pretty woman invite you 0.78
requires know some of person there 0.77
causes enjoy yourself 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.72
Plausible(go to party, be used to have fun)
Evidence: 0.51
¬ Salient(go to party, be used to have fun)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.94
Evidence: 0.47
Typical(go to party, be used to have fun)
Evidence: 0.30
¬ Typical(go to party, causes you have fun)
0.67
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.89
Evidence: 0.47
Typical(go to party, be used to have fun)
Evidence: 0.22
¬ Typical(go to party, be motivated by have fun with friend)
0.66
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.95
Evidence: 0.77
Remarkable(go to party, be used to have fun)
Evidence: 0.79
¬ Remarkable(go to party, causes have fun)
0.66
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.95
Evidence: 0.72
Plausible(go to party, be used to have fun)
Evidence: 0.70
¬ Plausible(go to party, causes have fun)
0.65
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.94
Evidence: 0.47
Typical(go to party, be used to have fun)
Evidence: 0.37
¬ Typical(go to party, be motivated by have fun)
0.65
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.94
Evidence: 0.77
Remarkable(go to party, be used to have fun)
Evidence: 0.85
¬ Remarkable(go to party, be motivated by have fun)
0.64
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.94
Evidence: 0.77
Remarkable(go to party, be used to have fun)
Evidence: 0.88
¬ Remarkable(go to party, causes you have fun)
0.63
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.94
Evidence: 0.72
Plausible(go to party, be used to have fun)
Evidence: 0.77
¬ Plausible(go to party, be motivated by have fun)
0.62
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.94
Evidence: 0.72
Plausible(go to party, be used to have fun)
Evidence: 0.81
¬ Plausible(go to party, causes you have fun)
0.62
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.95
Evidence: 0.51
Salient(go to party, be used to have fun)
Evidence: 0.49
¬ Salient(go to party, causes have fun)
0.60
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.95
Evidence: 0.47
Typical(go to party, be used to have fun)
Evidence: 0.48
¬ Typical(go to party, causes have fun)
0.60
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.89
Evidence: 0.77
Remarkable(go to party, be used to have fun)
Evidence: 0.89
¬ Remarkable(go to party, be motivated by have fun with friend)
0.60
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.94
Evidence: 0.51
Salient(go to party, be used to have fun)
Evidence: 0.53
¬ Salient(go to party, be motivated by have fun)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.47
Typical(go to party, be used to have fun)
Evidence: 0.21
¬ Typical(go to party, be motivated by pretty woman invite you)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.47
Typical(go to party, be used to have fun)
Evidence: 0.19
¬ Typical(go to party, requires know some of person there)
0.58
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.94
Evidence: 0.51
Salient(go to party, be used to have fun)
Evidence: 0.56
¬ Salient(go to party, causes you have fun)
0.57
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.89
Evidence: 0.72
Plausible(go to party, be used to have fun)
Evidence: 0.87
¬ Plausible(go to party, be motivated by have fun with friend)
0.57
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.83
Evidence: 0.77
Remarkable(go to party, be used to have fun)
Evidence: 0.82
¬ Remarkable(go to party, be used to have good time)
0.56
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.83
Evidence: 0.47
Typical(go to party, be used to have fun)
Evidence: 0.39
¬ Typical(go to party, be used to have good time)
0.56
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.83
Evidence: 0.72
Plausible(go to party, be used to have fun)
Evidence: 0.77
¬ Plausible(go to party, be used to have good time)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.77
Remarkable(go to party, be used to have fun)
Evidence: 0.82
¬ Remarkable(go to party, be motivated by have good time)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.72
Plausible(go to party, be used to have fun)
Evidence: 0.74
¬ Plausible(go to party, be motivated by have good time)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.47
Typical(go to party, be used to have fun)
Evidence: 0.32
¬ Typical(go to party, causes enjoy yourself)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.77
Remarkable(go to party, be used to have fun)
Evidence: 0.73
¬ Remarkable(go to party, causes enjoy yourself)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.47
Typical(go to party, be used to have fun)
Evidence: 0.43
¬ Typical(go to party, be motivated by have good time)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.77
Remarkable(go to party, be used to have fun)
Evidence: 0.84
¬ Remarkable(go to party, requires know some of person there)
0.53
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.89
Evidence: 0.51
Salient(go to party, be used to have fun)
Evidence: 0.63
¬ Salient(go to party, be motivated by have fun with friend)
0.52
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.83
Evidence: 0.51
Salient(go to party, be used to have fun)
Evidence: 0.54
¬ Salient(go to party, be used to have good time)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.77
Remarkable(go to party, be used to have fun)
Evidence: 0.93
¬ Remarkable(go to party, be motivated by pretty woman invite you)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.80
Evidence: 0.51
Salient(go to party, be used to have fun)
Evidence: 0.51
¬ Salient(go to party, be motivated by have good time)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.72
Plausible(go to party, be used to have fun)
Evidence: 0.85
¬ Plausible(go to party, be motivated by pretty woman invite you)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.51
Salient(go to party, be used to have fun)
Evidence: 0.51
¬ Salient(go to party, be motivated by pretty woman invite you)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.72
Plausible(go to party, be used to have fun)
Evidence: 0.85
¬ Plausible(go to party, causes enjoy yourself)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.72
Plausible(go to party, be used to have fun)
Evidence: 0.91
¬ Plausible(go to party, requires know some of person there)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.76
Evidence: 0.51
Salient(go to party, be used to have fun)
Evidence: 0.64
¬ Salient(go to party, causes enjoy yourself)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.77
Evidence: 0.51
Salient(go to party, be used to have fun)
Evidence: 0.69
¬ Salient(go to party, requires know some of person there)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.51
Salient(go to party, be used to have fun)
Evidence: 0.47
¬ Typical(go to party, be used to have fun)
Evidence: 0.77
¬ Remarkable(go to party, be used to have fun)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.72
Plausible(go to party, be used to have fun)
Evidence: 0.47
¬ Typical(go to party, be used to have fun)