go to party: be used to have good time

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to have good time 1.00
be motivated by have good time 0.95
requires know what time it start 0.86
be used to have fun 0.83
requires know some of person there 0.82
causes you have fun 0.80
be motivated by have fun 0.80
be motivated by have fun with friend 0.79
causes have fun 0.79
be motivated by spend time with friend 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.77
Plausible(go to party, be used to have good time)
Evidence: 0.54
¬ Salient(go to party, be used to have good time)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.95
Evidence: 0.82
Remarkable(go to party, be used to have good time)
Evidence: 0.82
¬ Remarkable(go to party, be motivated by have good time)
0.67
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.95
Evidence: 0.77
Plausible(go to party, be used to have good time)
Evidence: 0.74
¬ Plausible(go to party, be motivated by have good time)
0.62
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.95
Evidence: 0.54
Salient(go to party, be used to have good time)
Evidence: 0.51
¬ Salient(go to party, be motivated by have good time)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.39
Typical(go to party, be used to have good time)
Evidence: 0.19
¬ Typical(go to party, requires know some of person there)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.82
Remarkable(go to party, be used to have good time)
Evidence: 0.77
¬ Remarkable(go to party, be used to have fun)
0.60
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.95
Evidence: 0.39
Typical(go to party, be used to have good time)
Evidence: 0.43
¬ Typical(go to party, be motivated by have good time)
0.59
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.82
Remarkable(go to party, be used to have good time)
Evidence: 0.84
¬ Remarkable(go to party, requires know some of person there)
0.59
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.77
Plausible(go to party, be used to have good time)
Evidence: 0.72
¬ Plausible(go to party, be used to have fun)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.39
Typical(go to party, be used to have good time)
Evidence: 0.22
¬ Typical(go to party, be motivated by have fun with friend)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.82
Remarkable(go to party, be used to have good time)
Evidence: 0.85
¬ Remarkable(go to party, be motivated by have fun)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.82
Remarkable(go to party, be used to have good time)
Evidence: 0.79
¬ Remarkable(go to party, causes have fun)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.82
Remarkable(go to party, be used to have good time)
Evidence: 0.88
¬ Remarkable(go to party, causes you have fun)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.82
Remarkable(go to party, be used to have good time)
Evidence: 0.77
¬ Remarkable(go to party, be motivated by spend time with friend)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.82
Remarkable(go to party, be used to have good time)
Evidence: 0.89
¬ Remarkable(go to party, be motivated by have fun with friend)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.77
Plausible(go to party, be used to have good time)
Evidence: 0.77
¬ Plausible(go to party, be motivated by have fun)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.77
Plausible(go to party, be used to have good time)
Evidence: 0.70
¬ Plausible(go to party, causes have fun)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.39
Typical(go to party, be used to have good time)
Evidence: 0.30
¬ Typical(go to party, causes you have fun)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.77
Plausible(go to party, be used to have good time)
Evidence: 0.81
¬ Plausible(go to party, causes you have fun)
0.55
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.82
Evidence: 0.77
Plausible(go to party, be used to have good time)
Evidence: 0.91
¬ Plausible(go to party, requires know some of person there)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.77
Plausible(go to party, be used to have good time)
Evidence: 0.76
¬ Plausible(go to party, be motivated by spend time with friend)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.77
Plausible(go to party, be used to have good time)
Evidence: 0.87
¬ Plausible(go to party, be motivated by have fun with friend)
0.54
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.83
Evidence: 0.54
Salient(go to party, be used to have good time)
Evidence: 0.51
¬ Salient(go to party, be used to have fun)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.39
Typical(go to party, be used to have good time)
Evidence: 0.37
¬ Typical(go to party, be motivated by have fun)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.54
Salient(go to party, be used to have good time)
Evidence: 0.49
¬ Salient(go to party, causes have fun)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.80
Evidence: 0.54
Salient(go to party, be used to have good time)
Evidence: 0.53
¬ Salient(go to party, be motivated by have fun)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.80
Evidence: 0.54
Salient(go to party, be used to have good time)
Evidence: 0.56
¬ Salient(go to party, causes you have fun)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.54
Salient(go to party, be used to have good time)
Evidence: 0.53
¬ Salient(go to party, be motivated by spend time with friend)
0.50
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.83
Evidence: 0.39
Typical(go to party, be used to have good time)
Evidence: 0.47
¬ Typical(go to party, be used to have fun)
0.50
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.78
Evidence: 0.39
Typical(go to party, be used to have good time)
Evidence: 0.42
¬ Typical(go to party, be motivated by spend time with friend)
0.48
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.79
Evidence: 0.54
Salient(go to party, be used to have good time)
Evidence: 0.63
¬ Salient(go to party, be motivated by have fun with friend)
0.48
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.82
Evidence: 0.54
Salient(go to party, be used to have good time)
Evidence: 0.69
¬ Salient(go to party, requires know some of person there)
0.47
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.79
Evidence: 0.39
Typical(go to party, be used to have good time)
Evidence: 0.48
¬ Typical(go to party, causes have fun)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.54
Salient(go to party, be used to have good time)
Evidence: 0.39
¬ Typical(go to party, be used to have good time)
Evidence: 0.82
¬ Remarkable(go to party, be used to have good time)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.77
Plausible(go to party, be used to have good time)
Evidence: 0.39
¬ Typical(go to party, be used to have good time)