go to party: causes have fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes have fun 1.00
causes you have fun 0.97
be used to have fun 0.95
be motivated by have fun 0.92
be motivated by have fun with friend 0.87
causes enjoy yourself 0.80
be used to have good time 0.79
be motivated by have good time 0.78
be motivated by pretty woman invite you 0.78
requires know some of person there 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.70
Plausible(go to party, causes have fun)
Evidence: 0.49
¬ Salient(go to party, causes have fun)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.97
Evidence: 0.48
Typical(go to party, causes have fun)
Evidence: 0.30
¬ Typical(go to party, causes you have fun)
0.68
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.95
Evidence: 0.79
Remarkable(go to party, causes have fun)
Evidence: 0.77
¬ Remarkable(go to party, be used to have fun)
0.67
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.97
Evidence: 0.79
Remarkable(go to party, causes have fun)
Evidence: 0.88
¬ Remarkable(go to party, causes you have fun)
0.66
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.87
Evidence: 0.48
Typical(go to party, causes have fun)
Evidence: 0.22
¬ Typical(go to party, be motivated by have fun with friend)
0.64
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.92
Evidence: 0.79
Remarkable(go to party, causes have fun)
Evidence: 0.85
¬ Remarkable(go to party, be motivated by have fun)
0.64
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.95
Evidence: 0.70
Plausible(go to party, causes have fun)
Evidence: 0.72
¬ Plausible(go to party, be used to have fun)
0.63
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.92
Evidence: 0.48
Typical(go to party, causes have fun)
Evidence: 0.37
¬ Typical(go to party, be motivated by have fun)
0.63
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.97
Evidence: 0.70
Plausible(go to party, causes have fun)
Evidence: 0.81
¬ Plausible(go to party, causes you have fun)
0.62
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.95
Evidence: 0.48
Typical(go to party, causes have fun)
Evidence: 0.47
¬ Typical(go to party, be used to have fun)
0.61
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.92
Evidence: 0.70
Plausible(go to party, causes have fun)
Evidence: 0.77
¬ Plausible(go to party, be motivated by have fun)
0.60
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.87
Evidence: 0.79
Remarkable(go to party, causes have fun)
Evidence: 0.89
¬ Remarkable(go to party, be motivated by have fun with friend)
0.60
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.95
Evidence: 0.49
Salient(go to party, causes have fun)
Evidence: 0.51
¬ Salient(go to party, be used to have fun)
0.60
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.97
Evidence: 0.49
Salient(go to party, causes have fun)
Evidence: 0.56
¬ Salient(go to party, causes you have fun)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.48
Typical(go to party, causes have fun)
Evidence: 0.19
¬ Typical(go to party, requires know some of person there)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.48
Typical(go to party, causes have fun)
Evidence: 0.21
¬ Typical(go to party, be motivated by pretty woman invite you)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.79
Remarkable(go to party, causes have fun)
Evidence: 0.73
¬ Remarkable(go to party, causes enjoy yourself)
0.57
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.92
Evidence: 0.49
Salient(go to party, causes have fun)
Evidence: 0.53
¬ Salient(go to party, be motivated by have fun)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.48
Typical(go to party, causes have fun)
Evidence: 0.32
¬ Typical(go to party, causes enjoy yourself)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.79
Remarkable(go to party, causes have fun)
Evidence: 0.82
¬ Remarkable(go to party, be used to have good time)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.79
Remarkable(go to party, causes have fun)
Evidence: 0.82
¬ Remarkable(go to party, be motivated by have good time)
0.55
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.87
Evidence: 0.70
Plausible(go to party, causes have fun)
Evidence: 0.87
¬ Plausible(go to party, be motivated by have fun with friend)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.79
Remarkable(go to party, causes have fun)
Evidence: 0.84
¬ Remarkable(go to party, requires know some of person there)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.48
Typical(go to party, causes have fun)
Evidence: 0.39
¬ Typical(go to party, be used to have good time)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.79
Remarkable(go to party, causes have fun)
Evidence: 0.93
¬ Remarkable(go to party, be motivated by pretty woman invite you)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.70
Plausible(go to party, causes have fun)
Evidence: 0.74
¬ Plausible(go to party, be motivated by have good time)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.48
Typical(go to party, causes have fun)
Evidence: 0.43
¬ Typical(go to party, be motivated by have good time)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.70
Plausible(go to party, causes have fun)
Evidence: 0.77
¬ Plausible(go to party, be used to have good time)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.80
Evidence: 0.70
Plausible(go to party, causes have fun)
Evidence: 0.85
¬ Plausible(go to party, causes enjoy yourself)
0.51
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.87
Evidence: 0.49
Salient(go to party, causes have fun)
Evidence: 0.63
¬ Salient(go to party, be motivated by have fun with friend)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.70
Plausible(go to party, causes have fun)
Evidence: 0.85
¬ Plausible(go to party, be motivated by pretty woman invite you)
0.50
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.78
Evidence: 0.49
Salient(go to party, causes have fun)
Evidence: 0.51
¬ Salient(go to party, be motivated by have good time)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.78
Evidence: 0.49
Salient(go to party, causes have fun)
Evidence: 0.51
¬ Salient(go to party, be motivated by pretty woman invite you)
0.49
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.79
Evidence: 0.49
Salient(go to party, causes have fun)
Evidence: 0.54
¬ Salient(go to party, be used to have good time)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.70
Plausible(go to party, causes have fun)
Evidence: 0.91
¬ Plausible(go to party, requires know some of person there)
0.46
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.80
Evidence: 0.49
Salient(go to party, causes have fun)
Evidence: 0.64
¬ Salient(go to party, causes enjoy yourself)
0.43
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.77
Evidence: 0.49
Salient(go to party, causes have fun)
Evidence: 0.69
¬ Salient(go to party, requires know some of person there)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.49
Salient(go to party, causes have fun)
Evidence: 0.48
¬ Typical(go to party, causes have fun)
Evidence: 0.79
¬ Remarkable(go to party, causes have fun)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.70
Plausible(go to party, causes have fun)
Evidence: 0.48
¬ Typical(go to party, causes have fun)