go to restaurant: requires get money from bank

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires get money from bank 1.00
requires get some money 0.87
requires money 0.85
requires have money 0.85
requires bring cash to pay 0.80
requires bring cash 0.79
requires spend money 0.79
causes spend lot of money 0.78
requires get in car 0.77
causes spend money 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.84
Plausible(go to restaurant, requires get money from bank)
Evidence: 0.66
¬ Salient(go to restaurant, requires get money from bank)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.87
Evidence: 0.36
Typical(go to restaurant, requires get money from bank)
Evidence: 0.21
¬ Typical(go to restaurant, requires get some money)
0.64
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.87
Evidence: 0.84
Plausible(go to restaurant, requires get money from bank)
Evidence: 0.90
¬ Plausible(go to restaurant, requires get some money)
0.63
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.64
Remarkable(go to restaurant, requires get money from bank)
Evidence: 0.11
¬ Remarkable(go to restaurant, requires get in car)
0.63
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.85
Evidence: 0.36
Typical(go to restaurant, requires get money from bank)
Evidence: 0.21
¬ Typical(go to restaurant, requires have money)
0.63
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.85
Evidence: 0.84
Plausible(go to restaurant, requires get money from bank)
Evidence: 0.90
¬ Plausible(go to restaurant, requires money)
0.62
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.85
Evidence: 0.84
Plausible(go to restaurant, requires get money from bank)
Evidence: 0.93
¬ Plausible(go to restaurant, requires have money)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.66
Salient(go to restaurant, requires get money from bank)
Evidence: 0.20
¬ Salient(go to restaurant, requires get in car)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.84
Plausible(go to restaurant, requires get money from bank)
Evidence: 0.72
¬ Plausible(go to restaurant, requires bring cash to pay)
0.60
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.85
Evidence: 0.36
Typical(go to restaurant, requires get money from bank)
Evidence: 0.27
¬ Typical(go to restaurant, requires money)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.84
Plausible(go to restaurant, requires get money from bank)
Evidence: 0.80
¬ Plausible(go to restaurant, requires bring cash)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.36
Typical(go to restaurant, requires get money from bank)
Evidence: 0.21
¬ Typical(go to restaurant, requires spend money)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.84
Plausible(go to restaurant, requires get money from bank)
Evidence: 0.75
¬ Plausible(go to restaurant, causes spend money)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.84
Plausible(go to restaurant, requires get money from bank)
Evidence: 0.85
¬ Plausible(go to restaurant, requires get in car)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.84
Plausible(go to restaurant, requires get money from bank)
Evidence: 0.94
¬ Plausible(go to restaurant, requires spend money)
0.57
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.87
Evidence: 0.66
Salient(go to restaurant, requires get money from bank)
Evidence: 0.67
¬ Salient(go to restaurant, requires get some money)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.66
Salient(go to restaurant, requires get money from bank)
Evidence: 0.48
¬ Salient(go to restaurant, requires bring cash to pay)
0.57
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.85
Evidence: 0.64
Remarkable(go to restaurant, requires get money from bank)
Evidence: 0.63
¬ Remarkable(go to restaurant, requires money)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.64
Remarkable(go to restaurant, requires get money from bank)
Evidence: 0.46
¬ Remarkable(go to restaurant, requires bring cash)
0.55
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.85
Evidence: 0.66
Salient(go to restaurant, requires get money from bank)
Evidence: 0.73
¬ Salient(go to restaurant, requires money)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.64
Remarkable(go to restaurant, requires get money from bank)
Evidence: 0.55
¬ Remarkable(go to restaurant, requires bring cash to pay)
0.54
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.85
Evidence: 0.64
Remarkable(go to restaurant, requires get money from bank)
Evidence: 0.72
¬ Remarkable(go to restaurant, requires have money)
0.54
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.85
Evidence: 0.66
Salient(go to restaurant, requires get money from bank)
Evidence: 0.77
¬ Salient(go to restaurant, requires have money)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.66
Salient(go to restaurant, requires get money from bank)
Evidence: 0.60
¬ Salient(go to restaurant, requires bring cash)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.66
Salient(go to restaurant, requires get money from bank)
Evidence: 0.57
¬ Salient(go to restaurant, causes spend money)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.79
Evidence: 0.64
Remarkable(go to restaurant, requires get money from bank)
Evidence: 0.63
¬ Remarkable(go to restaurant, requires spend money)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.64
Remarkable(go to restaurant, requires get money from bank)
Evidence: 0.59
¬ Remarkable(go to restaurant, causes spend money)
0.51
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.87
Evidence: 0.64
Remarkable(go to restaurant, requires get money from bank)
Evidence: 0.87
¬ Remarkable(go to restaurant, requires get some money)
0.49
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.79
Evidence: 0.66
Salient(go to restaurant, requires get money from bank)
Evidence: 0.79
¬ Salient(go to restaurant, requires spend money)
0.47
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.79
Evidence: 0.36
Typical(go to restaurant, requires get money from bank)
Evidence: 0.47
¬ Typical(go to restaurant, requires bring cash)
0.43
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.76
Evidence: 0.36
Typical(go to restaurant, requires get money from bank)
Evidence: 0.52
¬ Typical(go to restaurant, causes spend money)
0.43
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.77
Evidence: 0.36
Typical(go to restaurant, requires get money from bank)
Evidence: 0.55
¬ Typical(go to restaurant, requires get in car)
0.43
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.80
Evidence: 0.36
Typical(go to restaurant, requires get money from bank)
Evidence: 0.58
¬ Typical(go to restaurant, requires bring cash to pay)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.66
Salient(go to restaurant, requires get money from bank)
Evidence: 0.36
¬ Typical(go to restaurant, requires get money from bank)
Evidence: 0.64
¬ Remarkable(go to restaurant, requires get money from bank)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.84
Plausible(go to restaurant, requires get money from bank)
Evidence: 0.36
¬ Typical(go to restaurant, requires get money from bank)