go to restaurant: requires money

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires money 1.00
requires have money 0.96
requires get some money 0.91
requires spend money 0.88
requires get money from bank 0.85
causes spend money 0.84
causes spend lot of money 0.84
requires bring cash to pay 0.81
requires bring cash 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.90
Plausible(go to restaurant, requires money)
Evidence: 0.73
¬ Salient(go to restaurant, requires money)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.96
Evidence: 0.90
Plausible(go to restaurant, requires money)
Evidence: 0.93
¬ Plausible(go to restaurant, requires have money)
0.70
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.91
Evidence: 0.90
Plausible(go to restaurant, requires money)
Evidence: 0.90
¬ Plausible(go to restaurant, requires get some money)
0.69
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.96
Evidence: 0.27
Typical(go to restaurant, requires money)
Evidence: 0.21
¬ Typical(go to restaurant, requires have money)
0.68
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.88
Evidence: 0.90
Plausible(go to restaurant, requires money)
Evidence: 0.94
¬ Plausible(go to restaurant, requires spend money)
0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.90
Plausible(go to restaurant, requires money)
Evidence: 0.84
¬ Plausible(go to restaurant, requires get money from bank)
0.67
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.90
Plausible(go to restaurant, requires money)
Evidence: 0.75
¬ Plausible(go to restaurant, causes spend money)
0.66
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.91
Evidence: 0.27
Typical(go to restaurant, requires money)
Evidence: 0.21
¬ Typical(go to restaurant, requires get some money)
0.65
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.96
Evidence: 0.73
Salient(go to restaurant, requires money)
Evidence: 0.77
¬ Salient(go to restaurant, requires have money)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.90
Plausible(go to restaurant, requires money)
Evidence: 0.72
¬ Plausible(go to restaurant, requires bring cash to pay)
0.64
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.88
Evidence: 0.27
Typical(go to restaurant, requires money)
Evidence: 0.21
¬ Typical(go to restaurant, requires spend money)
0.64
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.91
Evidence: 0.73
Salient(go to restaurant, requires money)
Evidence: 0.67
¬ Salient(go to restaurant, requires get some money)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.90
Plausible(go to restaurant, requires money)
Evidence: 0.80
¬ Plausible(go to restaurant, requires bring cash)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.73
Salient(go to restaurant, requires money)
Evidence: 0.57
¬ Salient(go to restaurant, causes spend money)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.73
Salient(go to restaurant, requires money)
Evidence: 0.48
¬ Salient(go to restaurant, requires bring cash to pay)
0.60
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.85
Evidence: 0.73
Salient(go to restaurant, requires money)
Evidence: 0.66
¬ Salient(go to restaurant, requires get money from bank)
0.60
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.96
Evidence: 0.63
Remarkable(go to restaurant, requires money)
Evidence: 0.72
¬ Remarkable(go to restaurant, requires have money)
0.59
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.88
Evidence: 0.73
Salient(go to restaurant, requires money)
Evidence: 0.79
¬ Salient(go to restaurant, requires spend money)
0.58
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.88
Evidence: 0.63
Remarkable(go to restaurant, requires money)
Evidence: 0.63
¬ Remarkable(go to restaurant, requires spend money)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.73
Salient(go to restaurant, requires money)
Evidence: 0.60
¬ Salient(go to restaurant, requires bring cash)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.63
Remarkable(go to restaurant, requires money)
Evidence: 0.46
¬ Remarkable(go to restaurant, requires bring cash)
0.56
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.84
Evidence: 0.63
Remarkable(go to restaurant, requires money)
Evidence: 0.59
¬ Remarkable(go to restaurant, causes spend money)
0.55
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.85
Evidence: 0.63
Remarkable(go to restaurant, requires money)
Evidence: 0.64
¬ Remarkable(go to restaurant, requires get money from bank)
0.55
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.81
Evidence: 0.63
Remarkable(go to restaurant, requires money)
Evidence: 0.55
¬ Remarkable(go to restaurant, requires bring cash to pay)
0.54
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.85
Evidence: 0.27
Typical(go to restaurant, requires money)
Evidence: 0.36
¬ Typical(go to restaurant, requires get money from bank)
0.52
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.91
Evidence: 0.63
Remarkable(go to restaurant, requires money)
Evidence: 0.87
¬ Remarkable(go to restaurant, requires get some money)
0.45
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.80
Evidence: 0.27
Typical(go to restaurant, requires money)
Evidence: 0.47
¬ Typical(go to restaurant, requires bring cash)
0.45
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.84
Evidence: 0.27
Typical(go to restaurant, requires money)
Evidence: 0.52
¬ Typical(go to restaurant, causes spend money)
0.40
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.81
Evidence: 0.27
Typical(go to restaurant, requires money)
Evidence: 0.58
¬ Typical(go to restaurant, requires bring cash to pay)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.73
Salient(go to restaurant, requires money)
Evidence: 0.27
¬ Typical(go to restaurant, requires money)
Evidence: 0.63
¬ Remarkable(go to restaurant, requires money)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.90
Plausible(go to restaurant, requires money)
Evidence: 0.27
¬ Typical(go to restaurant, requires money)