grocery shop: requires get some money

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires get some money 1.00
requires bring some money 0.94
requires have money 0.93
requires take money with you 0.90
requires bring money 0.89
requires make sure you have enough money 0.89
requires put money in your pocket 0.85
requires earn money 0.84
requires know your current need 0.80
requires get in car 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.85
Plausible(grocery shop, requires get some money)
Evidence: 0.63
¬ Salient(grocery shop, requires get some money)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.90
Evidence: 0.26
Typical(grocery shop, requires get some money)
Evidence: 0.09
¬ Typical(grocery shop, requires take money with you)
0.71
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.94
Evidence: 0.85
Plausible(grocery shop, requires get some money)
Evidence: 0.81
¬ Plausible(grocery shop, requires bring some money)
0.69
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.93
Evidence: 0.85
Plausible(grocery shop, requires get some money)
Evidence: 0.90
¬ Plausible(grocery shop, requires have money)
0.69
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.94
Evidence: 0.80
Remarkable(grocery shop, requires get some money)
Evidence: 0.74
¬ Remarkable(grocery shop, requires bring some money)
0.68
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.93
Evidence: 0.80
Remarkable(grocery shop, requires get some money)
Evidence: 0.75
¬ Remarkable(grocery shop, requires have money)
0.67
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.80
Remarkable(grocery shop, requires get some money)
Evidence: 0.05
¬ Remarkable(grocery shop, requires get in car)
0.67
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.93
Evidence: 0.26
Typical(grocery shop, requires get some money)
Evidence: 0.21
¬ Typical(grocery shop, requires have money)
0.67
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.63
Salient(grocery shop, requires get some money)
Evidence: 0.03
¬ Salient(grocery shop, requires get in car)
0.67
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.80
Remarkable(grocery shop, requires get some money)
Evidence: 0.37
¬ Remarkable(grocery shop, requires put money in your pocket)
0.67
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.89
Evidence: 0.85
Plausible(grocery shop, requires get some money)
Evidence: 0.84
¬ Plausible(grocery shop, requires bring money)
0.66
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.90
Evidence: 0.85
Plausible(grocery shop, requires get some money)
Evidence: 0.96
¬ Plausible(grocery shop, requires take money with you)
0.66
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.89
Evidence: 0.85
Plausible(grocery shop, requires get some money)
Evidence: 0.87
¬ Plausible(grocery shop, requires make sure you have enough money)
0.65
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.89
Evidence: 0.80
Remarkable(grocery shop, requires get some money)
Evidence: 0.73
¬ Remarkable(grocery shop, requires bring money)
0.65
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.85
Evidence: 0.63
Salient(grocery shop, requires get some money)
Evidence: 0.27
¬ Salient(grocery shop, requires put money in your pocket)
0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.26
Typical(grocery shop, requires get some money)
Evidence: 0.08
¬ Typical(grocery shop, requires know your current need)
0.64
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.84
Evidence: 0.85
Plausible(grocery shop, requires get some money)
Evidence: 0.71
¬ Plausible(grocery shop, requires earn money)
0.64
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.90
Evidence: 0.80
Remarkable(grocery shop, requires get some money)
Evidence: 0.85
¬ Remarkable(grocery shop, requires take money with you)
0.63
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.94
Evidence: 0.63
Salient(grocery shop, requires get some money)
Evidence: 0.57
¬ Salient(grocery shop, requires bring some money)
0.63
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.89
Evidence: 0.26
Typical(grocery shop, requires get some money)
Evidence: 0.22
¬ Typical(grocery shop, requires make sure you have enough money)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.85
Evidence: 0.85
Plausible(grocery shop, requires get some money)
Evidence: 0.86
¬ Plausible(grocery shop, requires put money in your pocket)
0.63
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.89
Evidence: 0.80
Remarkable(grocery shop, requires get some money)
Evidence: 0.85
¬ Remarkable(grocery shop, requires make sure you have enough money)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.84
Evidence: 0.80
Remarkable(grocery shop, requires get some money)
Evidence: 0.64
¬ Remarkable(grocery shop, requires earn money)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.85
Plausible(grocery shop, requires get some money)
Evidence: 0.76
¬ Plausible(grocery shop, requires get in car)
0.60
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.94
Evidence: 0.26
Typical(grocery shop, requires get some money)
Evidence: 0.34
¬ Typical(grocery shop, requires bring some money)
0.59
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.89
Evidence: 0.26
Typical(grocery shop, requires get some money)
Evidence: 0.30
¬ Typical(grocery shop, requires bring money)
0.59
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.89
Evidence: 0.63
Salient(grocery shop, requires get some money)
Evidence: 0.61
¬ Salient(grocery shop, requires bring money)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.63
Salient(grocery shop, requires get some money)
Evidence: 0.49
¬ Salient(grocery shop, requires earn money)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.85
Plausible(grocery shop, requires get some money)
Evidence: 0.97
¬ Plausible(grocery shop, requires know your current need)
0.58
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.93
Evidence: 0.63
Salient(grocery shop, requires get some money)
Evidence: 0.71
¬ Salient(grocery shop, requires have money)
0.57
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.89
Evidence: 0.63
Salient(grocery shop, requires get some money)
Evidence: 0.65
¬ Salient(grocery shop, requires make sure you have enough money)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.80
Remarkable(grocery shop, requires get some money)
Evidence: 0.85
¬ Remarkable(grocery shop, requires know your current need)
0.55
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.90
Evidence: 0.63
Salient(grocery shop, requires get some money)
Evidence: 0.78
¬ Salient(grocery shop, requires take money with you)
0.53
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.85
Evidence: 0.26
Typical(grocery shop, requires get some money)
Evidence: 0.36
¬ Typical(grocery shop, requires put money in your pocket)
0.47
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.80
Evidence: 0.63
Salient(grocery shop, requires get some money)
Evidence: 0.84
¬ Salient(grocery shop, requires know your current need)
0.46
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.84
Evidence: 0.26
Typical(grocery shop, requires get some money)
Evidence: 0.49
¬ Typical(grocery shop, requires earn money)
0.30
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.79
Evidence: 0.26
Typical(grocery shop, requires get some money)
Evidence: 0.76
¬ Typical(grocery shop, requires get in car)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.63
Salient(grocery shop, requires get some money)
Evidence: 0.26
¬ Typical(grocery shop, requires get some money)
Evidence: 0.80
¬ Remarkable(grocery shop, requires get some money)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.85
Plausible(grocery shop, requires get some money)
Evidence: 0.26
¬ Typical(grocery shop, requires get some money)