jump rope: be motivated by play

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents item
Weight: 0.60
, toy
Weight: 0.59
, exercise
Weight: 0.59
, rope
Weight: 0.58
, equipment
Weight: 0.58
Siblings trampoline
Weight: 0.32
, jumper cable
Weight: 0.32
, toy car
Weight: 0.32
, drop
Weight: 0.32
, parachute
Weight: 0.32

Related properties

Property Similarity
be motivated by play 1.00
be used to play 0.89
be play with 0.88
be used to play with 0.88
be used to play game 0.86
be used to play time 0.84
be motivated by good ehalth 0.84
be motivated by have fun 0.84
be fun to play with 0.82
be defined as thing to play 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.49
Rule weight: 0.66
Evidence weight: 0.83
Similarity weight: 0.88
Evidence: 0.71
Plausible(toy, be play with)
Evidence: 0.58
¬ Typical(jump rope, be motivated by play)
0.45
Rule weight: 0.66
Evidence weight: 0.83
Similarity weight: 0.82
Evidence: 0.71
Plausible(toy, be defined as thing to play)
Evidence: 0.58
¬ Typical(jump rope, be motivated by play)
0.42
Rule weight: 0.66
Evidence weight: 0.71
Similarity weight: 0.89
Evidence: 0.51
Plausible(toy, be used to play)
Evidence: 0.58
¬ Typical(jump rope, be motivated by play)
0.40
Rule weight: 0.66
Evidence weight: 0.69
Similarity weight: 0.88
Evidence: 0.46
Plausible(toy, be used to play with)
Evidence: 0.58
¬ Typical(jump rope, be motivated by play)
0.34
Rule weight: 0.66
Evidence weight: 0.63
Similarity weight: 0.82
Evidence: 0.36
Plausible(toy, be fun to play with)
Evidence: 0.58
¬ Typical(jump rope, be motivated by play)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.82
Similarity weight: 0.88
Evidence: 0.60
Plausible(jump rope, be motivated by play)
Evidence: 0.46
¬ Plausible(toy, be used to play with)
0.07
Rule weight: 0.09
Evidence weight: 0.80
Similarity weight: 0.89
Evidence: 0.60
Plausible(jump rope, be motivated by play)
Evidence: 0.51
¬ Plausible(toy, be used to play)
0.07
Rule weight: 0.09
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.60
Plausible(jump rope, be motivated by play)
Evidence: 0.36
¬ Plausible(toy, be fun to play with)
0.06
Rule weight: 0.09
Evidence weight: 0.72
Similarity weight: 0.88
Evidence: 0.60
Plausible(jump rope, be motivated by play)
Evidence: 0.71
¬ Plausible(toy, be play with)
0.06
Rule weight: 0.09
Evidence weight: 0.72
Similarity weight: 0.82
Evidence: 0.60
Plausible(jump rope, be motivated by play)
Evidence: 0.71
¬ Plausible(toy, be defined as thing to play)

Remarkability exclusitivity betweem a parent and a child

0.22
Rule weight: 0.58
Evidence weight: 0.44
Similarity weight: 0.88
Evidence: 0.75
¬ Remarkable(jump rope, be motivated by play)
Evidence: 0.75
¬ Remarkable(toy, be play with)
0.21
Rule weight: 0.58
Evidence weight: 0.41
Similarity weight: 0.89
Evidence: 0.75
¬ Remarkable(jump rope, be motivated by play)
Evidence: 0.79
¬ Remarkable(toy, be used to play)
0.20
Rule weight: 0.58
Evidence weight: 0.40
Similarity weight: 0.88
Evidence: 0.75
¬ Remarkable(jump rope, be motivated by play)
Evidence: 0.80
¬ Remarkable(toy, be used to play with)
0.17
Rule weight: 0.58
Evidence weight: 0.36
Similarity weight: 0.82
Evidence: 0.75
¬ Remarkable(jump rope, be motivated by play)
Evidence: 0.85
¬ Remarkable(toy, be defined as thing to play)
0.17
Rule weight: 0.58
Evidence weight: 0.35
Similarity weight: 0.82
Evidence: 0.75
¬ Remarkable(jump rope, be motivated by play)
Evidence: 0.87
¬ Remarkable(toy, be fun to play with)

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.52
Similarity weight: 0.88
Evidence: 0.75
¬ Remarkable(jump rope, be motivated by play)
Evidence: 0.64
¬ Remarkable(toy car, be used to play with)
0.06
Rule weight: 0.13
Evidence weight: 0.51
Similarity weight: 0.86
Evidence: 0.75
¬ Remarkable(jump rope, be motivated by play)
Evidence: 0.65
¬ Remarkable(toy car, be used to play game)

Remarkability from parent implausibility

0.35
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.71
Plausible(toy, be play with)
Evidence: 0.75
Remarkable(jump rope, be motivated by play)
Evidence: 0.60
¬ Plausible(jump rope, be motivated by play)
0.35
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.89
Evidence: 0.51
Plausible(toy, be used to play)
Evidence: 0.75
Remarkable(jump rope, be motivated by play)
Evidence: 0.60
¬ Plausible(jump rope, be motivated by play)
0.34
Rule weight: 0.42
Evidence weight: 0.92
Similarity weight: 0.88
Evidence: 0.46
Plausible(toy, be used to play with)
Evidence: 0.75
Remarkable(jump rope, be motivated by play)
Evidence: 0.60
¬ Plausible(jump rope, be motivated by play)
0.33
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.71
Plausible(toy, be defined as thing to play)
Evidence: 0.75
Remarkable(jump rope, be motivated by play)
Evidence: 0.60
¬ Plausible(jump rope, be motivated by play)
0.31
Rule weight: 0.42
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.36
Plausible(toy, be fun to play with)
Evidence: 0.75
Remarkable(jump rope, be motivated by play)
Evidence: 0.60
¬ Plausible(jump rope, be motivated by play)

Remarkability from sibling implausibility

0.51
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.60
Plausible(jump rope, be motivated by play)
Evidence: 0.64
Remarkable(toy car, be used to play with)
Evidence: 0.25
¬ Plausible(toy car, be used to play with)
0.51
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.86
Evidence: 0.60
Plausible(jump rope, be motivated by play)
Evidence: 0.65
Remarkable(toy car, be used to play game)
Evidence: 0.11
¬ Plausible(toy car, be used to play game)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.60
Plausible(jump rope, be motivated by play)
Evidence: 0.44
¬ Salient(jump rope, be motivated by play)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.89
Evidence: 0.75
Remarkable(jump rope, be motivated by play)
Evidence: 0.47
¬ Remarkable(jump rope, be used to play)
0.65
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.86
Evidence: 0.75
Remarkable(jump rope, be motivated by play)
Evidence: 0.46
¬ Remarkable(jump rope, be used to play game)
0.62
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.58
Typical(jump rope, be motivated by play)
Evidence: 0.33
¬ Typical(jump rope, be motivated by have fun)
0.61
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.89
Evidence: 0.60
Plausible(jump rope, be motivated by play)
Evidence: 0.51
¬ Plausible(jump rope, be used to play)
0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.84
Evidence: 0.75
Remarkable(jump rope, be motivated by play)
Evidence: 0.64
¬ Remarkable(jump rope, be used to play time)
0.59
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.86
Evidence: 0.60
Plausible(jump rope, be motivated by play)
Evidence: 0.47
¬ Plausible(jump rope, be used to play game)
0.59
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.86
Evidence: 0.44
Salient(jump rope, be motivated by play)
Evidence: 0.34
¬ Salient(jump rope, be used to play game)
0.59
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.89
Evidence: 0.44
Salient(jump rope, be motivated by play)
Evidence: 0.40
¬ Salient(jump rope, be used to play)
0.56
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.84
Evidence: 0.75
Remarkable(jump rope, be motivated by play)
Evidence: 0.88
¬ Remarkable(jump rope, be motivated by have fun)
0.56
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.84
Evidence: 0.44
Salient(jump rope, be motivated by play)
Evidence: 0.41
¬ Salient(jump rope, be used to play time)
0.55
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.84
Evidence: 0.58
Typical(jump rope, be motivated by play)
Evidence: 0.58
¬ Typical(jump rope, be used to play time)
0.53
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.84
Evidence: 0.60
Plausible(jump rope, be motivated by play)
Evidence: 0.66
¬ Plausible(jump rope, be used to play time)
0.52
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.89
Evidence: 0.58
Typical(jump rope, be motivated by play)
Evidence: 0.77
¬ Typical(jump rope, be used to play)
0.51
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.84
Evidence: 0.44
Salient(jump rope, be motivated by play)
Evidence: 0.52
¬ Salient(jump rope, be motivated by have fun)
0.49
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.84
Evidence: 0.60
Plausible(jump rope, be motivated by play)
Evidence: 0.78
¬ Plausible(jump rope, be motivated by have fun)
0.48
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.86
Evidence: 0.58
Typical(jump rope, be motivated by play)
Evidence: 0.82
¬ Typical(jump rope, be used to play game)

Typical and Remarkable implies Salient

0.10
Rule weight: 0.14
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.44
Salient(jump rope, be motivated by play)
Evidence: 0.58
¬ Typical(jump rope, be motivated by play)
Evidence: 0.75
¬ Remarkable(jump rope, be motivated by play)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.60
Plausible(jump rope, be motivated by play)
Evidence: 0.58
¬ Typical(jump rope, be motivated by play)

Typicality and Rermarkability incompatibility between a parent and a child

0.40
Rule weight: 0.51
Evidence weight: 0.90
Similarity weight: 0.88
Evidence: 0.75
¬ Remarkable(jump rope, be motivated by play)
Evidence: 0.14
¬ Typical(toy, be play with)
0.38
Rule weight: 0.51
Evidence weight: 0.84
Similarity weight: 0.89
Evidence: 0.75
¬ Remarkable(jump rope, be motivated by play)
Evidence: 0.21
¬ Typical(toy, be used to play)
0.38
Rule weight: 0.51
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.75
¬ Remarkable(jump rope, be motivated by play)
Evidence: 0.12
¬ Typical(toy, be defined as thing to play)
0.37
Rule weight: 0.51
Evidence weight: 0.84
Similarity weight: 0.88
Evidence: 0.75
¬ Remarkable(jump rope, be motivated by play)
Evidence: 0.22
¬ Typical(toy, be used to play with)
0.34
Rule weight: 0.51
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.75
¬ Remarkable(jump rope, be motivated by play)
Evidence: 0.24
¬ Typical(toy, be fun to play with)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.70
Similarity weight: 0.88
Evidence: 0.75
¬ Remarkable(jump rope, be motivated by play)
Evidence: 0.39
¬ Typical(toy car, be used to play with)
0.07
Rule weight: 0.14
Evidence weight: 0.59
Similarity weight: 0.86
Evidence: 0.75
¬ Remarkable(jump rope, be motivated by play)
Evidence: 0.55
¬ Typical(toy car, be used to play game)

Typicality inheritance from parent to child

0.40
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 0.88
Evidence: 0.58
Typical(jump rope, be motivated by play)
Evidence: 0.14
¬ Typical(toy, be play with)
0.39
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 0.89
Evidence: 0.58
Typical(jump rope, be motivated by play)
Evidence: 0.21
¬ Typical(toy, be used to play)
0.39
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 0.88
Evidence: 0.58
Typical(jump rope, be motivated by play)
Evidence: 0.22
¬ Typical(toy, be used to play with)
0.38
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.58
Typical(jump rope, be motivated by play)
Evidence: 0.12
¬ Typical(toy, be defined as thing to play)
0.36
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.58
Typical(jump rope, be motivated by play)
Evidence: 0.24
¬ Typical(toy, be fun to play with)