soccer: wants to have fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents soccer player
Weight: 0.66
, sport
Weight: 0.63
, game
Weight: 0.60
, basketball
Weight: 0.59
, event
Weight: 0.59
Siblings soccer ball
Weight: 0.38
, basketball player
Weight: 0.38
, hockey game
Weight: 0.38
, football game
Weight: 0.37
, football team
Weight: 0.37

Related properties

Property Similarity
wants to have fun 1.00
be used to have fun 0.95
be used to fun 0.92
be fun 0.91
be play for fun 0.89
be fun to play 0.89
be fun stuff 0.87
be more fun with friend 0.87
be relax and fun 0.86
be more fun with more person play 0.85

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.56
Rule weight: 0.66
Evidence weight: 0.92
Similarity weight: 0.91
Evidence: 0.90
Plausible(game, be fun)
Evidence: 0.75
¬ Typical(soccer, wants to have fun)
0.48
Rule weight: 0.66
Evidence weight: 0.79
Similarity weight: 0.91
Evidence: 0.72
Plausible(sport, be fun)
Evidence: 0.75
¬ Typical(soccer, wants to have fun)
0.39
Rule weight: 0.66
Evidence weight: 0.64
Similarity weight: 0.92
Evidence: 0.52
Plausible(game, be used to fun)
Evidence: 0.75
¬ Typical(soccer, wants to have fun)
0.37
Rule weight: 0.66
Evidence weight: 0.60
Similarity weight: 0.92
Evidence: 0.47
Plausible(sport, be used to fun)
Evidence: 0.75
¬ Typical(soccer, wants to have fun)
0.37
Rule weight: 0.66
Evidence weight: 0.62
Similarity weight: 0.89
Evidence: 0.50
Plausible(game, be fun to play)
Evidence: 0.75
¬ Typical(soccer, wants to have fun)
...

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.89
Similarity weight: 0.91
Evidence: 0.03
Plausible(soccer, wants to have fun)
Evidence: 0.11
¬ Plausible(basketball, be fun)
0.06
Rule weight: 0.09
Evidence weight: 0.77
Similarity weight: 0.85
Evidence: 0.03
Plausible(soccer, wants to have fun)
Evidence: 0.24
¬ Plausible(game, be more fun with more person play)
0.06
Rule weight: 0.09
Evidence weight: 0.75
Similarity weight: 0.87
Evidence: 0.03
Plausible(soccer, wants to have fun)
Evidence: 0.26
¬ Plausible(game, be more fun with friend)
0.06
Rule weight: 0.09
Evidence weight: 0.70
Similarity weight: 0.89
Evidence: 0.03
Plausible(soccer, wants to have fun)
Evidence: 0.31
¬ Plausible(game, be play for fun)
0.06
Rule weight: 0.09
Evidence weight: 0.72
Similarity weight: 0.86
Evidence: 0.03
Plausible(soccer, wants to have fun)
Evidence: 0.29
¬ Plausible(sport, be relax and fun)
...

Remarkability exclusitivity betweem a parent and a child

0.34
Rule weight: 0.58
Evidence weight: 0.69
Similarity weight: 0.86
Evidence: 0.66
¬ Remarkable(soccer, wants to have fun)
Evidence: 0.47
¬ Remarkable(sport, be relax and fun)
0.33
Rule weight: 0.58
Evidence weight: 0.63
Similarity weight: 0.91
Evidence: 0.66
¬ Remarkable(soccer, wants to have fun)
Evidence: 0.56
¬ Remarkable(basketball, be fun)
0.29
Rule weight: 0.58
Evidence weight: 0.55
Similarity weight: 0.92
Evidence: 0.66
¬ Remarkable(soccer, wants to have fun)
Evidence: 0.68
¬ Remarkable(sport, be used to fun)
0.26
Rule weight: 0.58
Evidence weight: 0.47
Similarity weight: 0.95
Evidence: 0.66
¬ Remarkable(soccer, wants to have fun)
Evidence: 0.81
¬ Remarkable(game, be used to have fun)
0.25
Rule weight: 0.58
Evidence weight: 0.51
Similarity weight: 0.87
Evidence: 0.66
¬ Remarkable(soccer, wants to have fun)
Evidence: 0.75
¬ Remarkable(game, be more fun with friend)
...

Remarkability from parent implausibility

0.40
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.95
Evidence: 0.39
Plausible(game, be used to have fun)
Evidence: 0.66
Remarkable(soccer, wants to have fun)
Evidence: 0.03
¬ Plausible(soccer, wants to have fun)
0.38
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.91
Evidence: 0.90
Plausible(game, be fun)
Evidence: 0.66
Remarkable(soccer, wants to have fun)
Evidence: 0.03
¬ Plausible(soccer, wants to have fun)
0.38
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.92
Evidence: 0.52
Plausible(game, be used to fun)
Evidence: 0.66
Remarkable(soccer, wants to have fun)
Evidence: 0.03
¬ Plausible(soccer, wants to have fun)
0.38
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.92
Evidence: 0.47
Plausible(sport, be used to fun)
Evidence: 0.66
Remarkable(soccer, wants to have fun)
Evidence: 0.03
¬ Plausible(soccer, wants to have fun)
0.38
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.91
Evidence: 0.72
Plausible(sport, be fun)
Evidence: 0.66
Remarkable(soccer, wants to have fun)
Evidence: 0.03
¬ Plausible(soccer, wants to have fun)
...

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.46
Similarity weight: 1.00
Evidence: 0.03
Plausible(soccer, wants to have fun)
Evidence: 0.55
¬ Salient(soccer, wants to have fun)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.91
Evidence: 0.03
Plausible(soccer, wants to have fun)
Evidence: 0.11
¬ Plausible(soccer, be fun)
0.68
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.91
Evidence: 0.75
Typical(soccer, wants to have fun)
Evidence: 0.54
¬ Typical(soccer, be fun)
0.60
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.91
Evidence: 0.66
Remarkable(soccer, wants to have fun)
Evidence: 0.66
¬ Remarkable(soccer, be fun)
0.55
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.91
Evidence: 0.55
Salient(soccer, wants to have fun)
Evidence: 0.67
¬ Salient(soccer, be fun)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.55
Salient(soccer, wants to have fun)
Evidence: 0.75
¬ Typical(soccer, wants to have fun)
Evidence: 0.66
¬ Remarkable(soccer, wants to have fun)

Typical implies Plausible

0.13
Rule weight: 0.48
Evidence weight: 0.27
Similarity weight: 1.00
Evidence: 0.03
Plausible(soccer, wants to have fun)
Evidence: 0.75
¬ Typical(soccer, wants to have fun)

Typicality and Rermarkability incompatibility between a parent and a child

0.41
Rule weight: 0.51
Evidence weight: 0.88
Similarity weight: 0.92
Evidence: 0.66
¬ Remarkable(soccer, wants to have fun)
Evidence: 0.19
¬ Typical(game, be used to fun)
0.41
Rule weight: 0.51
Evidence weight: 0.83
Similarity weight: 0.95
Evidence: 0.66
¬ Remarkable(soccer, wants to have fun)
Evidence: 0.25
¬ Typical(game, be used to have fun)
0.40
Rule weight: 0.51
Evidence weight: 0.89
Similarity weight: 0.89
Evidence: 0.66
¬ Remarkable(soccer, wants to have fun)
Evidence: 0.17
¬ Typical(game, be fun to play)
0.40
Rule weight: 0.51
Evidence weight: 0.85
Similarity weight: 0.92
Evidence: 0.66
¬ Remarkable(soccer, wants to have fun)
Evidence: 0.24
¬ Typical(sport, be used to fun)
0.38
Rule weight: 0.51
Evidence weight: 0.84
Similarity weight: 0.89
Evidence: 0.66
¬ Remarkable(soccer, wants to have fun)
Evidence: 0.24
¬ Typical(game, be play for fun)
...

Typicality inheritance from parent to child

0.43
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 0.95
Evidence: 0.75
Typical(soccer, wants to have fun)
Evidence: 0.25
¬ Typical(game, be used to have fun)
0.42
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 0.92
Evidence: 0.75
Typical(soccer, wants to have fun)
Evidence: 0.19
¬ Typical(game, be used to fun)
0.42
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 0.92
Evidence: 0.75
Typical(soccer, wants to have fun)
Evidence: 0.24
¬ Typical(sport, be used to fun)
0.41
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 0.89
Evidence: 0.75
Typical(soccer, wants to have fun)
Evidence: 0.17
¬ Typical(game, be fun to play)
0.41
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 0.89
Evidence: 0.75
Typical(soccer, wants to have fun)
Evidence: 0.24
¬ Typical(game, be play for fun)
...