wrestle: causes competition

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents anything
Weight: 0.27
, guy
Weight: 0.14
Siblings play game
Weight: 0.23
, look
Weight: 0.23
, nothing
Weight: 0.23
, everyone
Weight: 0.23
, anyone
Weight: 0.22

Related properties

Property Similarity
causes competition 1.00
be used to competition 0.96
be used to experience competition 0.88
be motivated by you like competition 0.87
be used to competition and possibly show off 0.83
be used to competitive sport 0.78
causes compete with friend 0.78
be motivated by compete 0.77
be competitive 0.76
be motivated by you be competitive 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.70
Similarity weight: 0.96
Evidence: 0.59
¬ Remarkable(wrestle, causes competition)
Evidence: 0.51
¬ Remarkable(play game, be used to competition)
0.08
Rule weight: 0.13
Evidence weight: 0.69
Similarity weight: 0.88
Evidence: 0.59
¬ Remarkable(wrestle, causes competition)
Evidence: 0.53
¬ Remarkable(play game, be used to experience competition)
0.07
Rule weight: 0.13
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.59
¬ Remarkable(wrestle, causes competition)
Evidence: 0.44
¬ Remarkable(play game, be competitive)
0.06
Rule weight: 0.13
Evidence weight: 0.61
Similarity weight: 0.77
Evidence: 0.59
¬ Remarkable(wrestle, causes competition)
Evidence: 0.66
¬ Remarkable(play game, be motivated by compete)
0.05
Rule weight: 0.13
Evidence weight: 0.52
Similarity weight: 0.78
Evidence: 0.59
¬ Remarkable(wrestle, causes competition)
Evidence: 0.81
¬ Remarkable(play game, causes compete with friend)

Remarkability from sibling implausibility

0.43
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.06
Plausible(wrestle, causes competition)
Evidence: 0.81
Remarkable(play game, causes compete with friend)
Evidence: 0.41
¬ Plausible(play game, causes compete with friend)
0.42
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.06
Plausible(wrestle, causes competition)
Evidence: 0.44
Remarkable(play game, be competitive)
Evidence: 0.17
¬ Plausible(play game, be competitive)
0.37
Rule weight: 0.60
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.06
Plausible(wrestle, causes competition)
Evidence: 0.66
Remarkable(play game, be motivated by compete)
Evidence: 0.58
¬ Plausible(play game, be motivated by compete)
0.37
Rule weight: 0.60
Evidence weight: 0.69
Similarity weight: 0.88
Evidence: 0.06
Plausible(wrestle, causes competition)
Evidence: 0.53
Remarkable(play game, be used to experience competition)
Evidence: 0.69
¬ Plausible(play game, be used to experience competition)
0.36
Rule weight: 0.60
Evidence weight: 0.63
Similarity weight: 0.96
Evidence: 0.06
Plausible(wrestle, causes competition)
Evidence: 0.51
Remarkable(play game, be used to competition)
Evidence: 0.81
¬ Plausible(play game, be used to competition)

Salient implies Plausible

0.12
Rule weight: 0.28
Evidence weight: 0.43
Similarity weight: 1.00
Evidence: 0.06
Plausible(wrestle, causes competition)
Evidence: 0.60
¬ Salient(wrestle, causes competition)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.87
Evidence: 0.72
Typical(wrestle, causes competition)
Evidence: 0.48
¬ Typical(wrestle, be motivated by you like competition)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.72
Typical(wrestle, causes competition)
Evidence: 0.29
¬ Typical(wrestle, be used to competitive sport)
0.61
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.87
Evidence: 0.06
Plausible(wrestle, causes competition)
Evidence: 0.19
¬ Plausible(wrestle, be motivated by you like competition)
0.55
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.87
Evidence: 0.59
Remarkable(wrestle, causes competition)
Evidence: 0.65
¬ Remarkable(wrestle, be motivated by you like competition)
0.53
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.87
Evidence: 0.60
Salient(wrestle, causes competition)
Evidence: 0.71
¬ Salient(wrestle, be motivated by you like competition)
0.47
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.78
Evidence: 0.59
Remarkable(wrestle, causes competition)
Evidence: 0.74
¬ Remarkable(wrestle, be used to competitive sport)
0.45
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.78
Evidence: 0.60
Salient(wrestle, causes competition)
Evidence: 0.82
¬ Salient(wrestle, be used to competitive sport)
0.43
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.78
Evidence: 0.06
Plausible(wrestle, causes competition)
Evidence: 0.38
¬ Plausible(wrestle, be used to competitive sport)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.60
Salient(wrestle, causes competition)
Evidence: 0.72
¬ Typical(wrestle, causes competition)
Evidence: 0.59
¬ Remarkable(wrestle, causes competition)

Typical implies Plausible

0.15
Rule weight: 0.48
Evidence weight: 0.32
Similarity weight: 1.00
Evidence: 0.06
Plausible(wrestle, causes competition)
Evidence: 0.72
¬ Typical(wrestle, causes competition)

Typicality and Rermarkability incompatibility between siblings

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 0.96
Evidence: 0.59
¬ Remarkable(wrestle, causes competition)
Evidence: 0.17
¬ Typical(play game, be used to competition)
0.10
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 0.88
Evidence: 0.59
¬ Remarkable(wrestle, causes competition)
Evidence: 0.27
¬ Typical(play game, be used to experience competition)
0.08
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.59
¬ Remarkable(wrestle, causes competition)
Evidence: 0.31
¬ Typical(play game, be motivated by compete)
0.08
Rule weight: 0.14
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.59
¬ Remarkable(wrestle, causes competition)
Evidence: 0.36
¬ Typical(play game, causes compete with friend)
0.06
Rule weight: 0.14
Evidence weight: 0.56
Similarity weight: 0.76
Evidence: 0.59
¬ Remarkable(wrestle, causes competition)
Evidence: 0.73
¬ Typical(play game, be competitive)