fight enemy: be used to conquer enemy

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to conquer enemy 1.00
requires enemy 0.87
requires make enemy 0.86
requires know enemy 0.86
causes kill enemy 0.86
be motivated by enemy be fight you 0.86
requires make enemy enemy your partner 0.86
requires have enemy to fight 0.85
be motivated by he be enemy 0.85
requires know where enemy be 0.84

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.97
Plausible(fight enemy, be used to conquer enemy)
Evidence: 0.87
¬ Salient(fight enemy, be used to conquer enemy)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.87
Evidence: 0.97
Plausible(fight enemy, be used to conquer enemy)
Evidence: 0.95
¬ Plausible(fight enemy, requires enemy)
0.72
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.86
Evidence: 0.97
Plausible(fight enemy, be used to conquer enemy)
Evidence: 0.76
¬ Plausible(fight enemy, requires make enemy enemy your partner)
0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.97
Plausible(fight enemy, be used to conquer enemy)
Evidence: 0.97
¬ Plausible(fight enemy, requires make enemy)
0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.97
Plausible(fight enemy, be used to conquer enemy)
Evidence: 0.97
¬ Plausible(fight enemy, causes kill enemy)
0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.97
Plausible(fight enemy, be used to conquer enemy)
Evidence: 0.99
¬ Plausible(fight enemy, be motivated by enemy be fight you)
0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.97
Plausible(fight enemy, be used to conquer enemy)
Evidence: 0.99
¬ Plausible(fight enemy, requires have enemy to fight)
0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.08
Typical(fight enemy, be used to conquer enemy)
Evidence: 0.04
¬ Typical(fight enemy, be motivated by enemy be fight you)
0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.08
Typical(fight enemy, be used to conquer enemy)
Evidence: 0.04
¬ Typical(fight enemy, requires have enemy to fight)
0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.97
Plausible(fight enemy, be used to conquer enemy)
Evidence: 0.98
¬ Plausible(fight enemy, requires know where enemy be)
0.70
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.87
Salient(fight enemy, be used to conquer enemy)
Evidence: 0.36
¬ Salient(fight enemy, requires make enemy enemy your partner)
0.69
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.08
Typical(fight enemy, be used to conquer enemy)
Evidence: 0.07
¬ Typical(fight enemy, requires make enemy)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.08
Typical(fight enemy, be used to conquer enemy)
Evidence: 0.07
¬ Typical(fight enemy, causes kill enemy)
0.68
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.84
Evidence: 0.08
Typical(fight enemy, be used to conquer enemy)
Evidence: 0.06
¬ Typical(fight enemy, requires know where enemy be)
0.67
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.87
Evidence: 0.08
Typical(fight enemy, be used to conquer enemy)
Evidence: 0.10
¬ Typical(fight enemy, requires enemy)
0.66
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.87
Evidence: 0.87
Salient(fight enemy, be used to conquer enemy)
Evidence: 0.84
¬ Salient(fight enemy, requires enemy)
0.66
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.86
Evidence: 0.87
Salient(fight enemy, be used to conquer enemy)
Evidence: 0.78
¬ Salient(fight enemy, be motivated by enemy be fight you)
0.65
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.86
Evidence: 0.87
Salient(fight enemy, be used to conquer enemy)
Evidence: 0.81
¬ Salient(fight enemy, causes kill enemy)
0.65
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.86
Evidence: 0.87
Salient(fight enemy, be used to conquer enemy)
Evidence: 0.86
¬ Salient(fight enemy, requires make enemy)
0.64
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.87
Evidence: 0.84
Remarkable(fight enemy, be used to conquer enemy)
Evidence: 0.84
¬ Remarkable(fight enemy, requires enemy)
0.64
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.86
Evidence: 0.84
Remarkable(fight enemy, be used to conquer enemy)
Evidence: 0.78
¬ Remarkable(fight enemy, requires make enemy enemy your partner)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.87
Salient(fight enemy, be used to conquer enemy)
Evidence: 0.81
¬ Salient(fight enemy, requires know where enemy be)
0.64
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.85
Evidence: 0.87
Salient(fight enemy, be used to conquer enemy)
Evidence: 0.90
¬ Salient(fight enemy, requires have enemy to fight)
0.63
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.86
Evidence: 0.84
Remarkable(fight enemy, be used to conquer enemy)
Evidence: 0.87
¬ Remarkable(fight enemy, requires make enemy)
0.63
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.86
Evidence: 0.84
Remarkable(fight enemy, be used to conquer enemy)
Evidence: 0.88
¬ Remarkable(fight enemy, causes kill enemy)
0.62
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.86
Evidence: 0.84
Remarkable(fight enemy, be used to conquer enemy)
Evidence: 0.95
¬ Remarkable(fight enemy, be motivated by enemy be fight you)
0.62
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.85
Evidence: 0.84
Remarkable(fight enemy, be used to conquer enemy)
Evidence: 0.94
¬ Remarkable(fight enemy, requires have enemy to fight)
0.62
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.84
Remarkable(fight enemy, be used to conquer enemy)
Evidence: 0.92
¬ Remarkable(fight enemy, requires know where enemy be)
0.48
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.86
Evidence: 0.08
Typical(fight enemy, be used to conquer enemy)
Evidence: 0.37
¬ Typical(fight enemy, requires make enemy enemy your partner)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.87
Salient(fight enemy, be used to conquer enemy)
Evidence: 0.08
¬ Typical(fight enemy, be used to conquer enemy)
Evidence: 0.84
¬ Remarkable(fight enemy, be used to conquer enemy)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.97
Plausible(fight enemy, be used to conquer enemy)
Evidence: 0.08
¬ Typical(fight enemy, be used to conquer enemy)