game: be thrill

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents football game
Weight: 0.80
, play game
Weight: 0.78
, board game
Weight: 0.77
, game show
Weight: 0.70
Siblings hockey game
Weight: 0.84
, baseball game
Weight: 0.76
, soccer ball
Weight: 0.74
, tennis game
Weight: 0.73
, computer game
Weight: 0.71

Related properties

Property Similarity
be thrill 1.00
be motivated by experience pleasure 0.80
be used to excitement 0.80
be used to pleasure 0.80
be fun 0.76
be used to fun 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.49
Rule weight: 0.66
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.80
Plausible(play game, be motivated by experience pleasure)
Evidence: 0.40
¬ Typical(game, be thrill)
0.46
Rule weight: 0.66
Evidence weight: 0.93
Similarity weight: 0.75
Evidence: 0.81
Plausible(play game, be used to fun)
Evidence: 0.40
¬ Typical(game, be thrill)
0.45
Rule weight: 0.66
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.72
Plausible(play game, be fun)
Evidence: 0.40
¬ Typical(game, be thrill)
0.36
Rule weight: 0.66
Evidence weight: 0.71
Similarity weight: 0.75
Evidence: 0.28
Plausible(board game, be used to fun)
Evidence: 0.40
¬ Typical(game, be thrill)
0.35
Rule weight: 0.66
Evidence weight: 0.68
Similarity weight: 0.76
Evidence: 0.21
Plausible(board game, be fun)
Evidence: 0.40
¬ Typical(game, be thrill)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.27
Plausible(game, be thrill)
Evidence: 0.21
¬ Plausible(board game, be fun)
0.06
Rule weight: 0.09
Evidence weight: 0.79
Similarity weight: 0.75
Evidence: 0.27
Plausible(game, be thrill)
Evidence: 0.28
¬ Plausible(board game, be used to fun)
0.03
Rule weight: 0.09
Evidence weight: 0.47
Similarity weight: 0.76
Evidence: 0.27
Plausible(game, be thrill)
Evidence: 0.72
¬ Plausible(play game, be fun)
0.03
Rule weight: 0.09
Evidence weight: 0.41
Similarity weight: 0.80
Evidence: 0.27
Plausible(game, be thrill)
Evidence: 0.80
¬ Plausible(play game, be motivated by experience pleasure)
0.03
Rule weight: 0.09
Evidence weight: 0.40
Similarity weight: 0.75
Evidence: 0.27
Plausible(game, be thrill)
Evidence: 0.81
¬ Plausible(play game, be used to fun)

Remarkability exclusitivity betweem a parent and a child

0.27
Rule weight: 0.58
Evidence weight: 0.59
Similarity weight: 0.80
Evidence: 0.58
¬ Remarkable(game, be thrill)
Evidence: 0.70
¬ Remarkable(play game, be motivated by experience pleasure)
0.26
Rule weight: 0.58
Evidence weight: 0.60
Similarity weight: 0.76
Evidence: 0.58
¬ Remarkable(game, be thrill)
Evidence: 0.69
¬ Remarkable(board game, be fun)
0.26
Rule weight: 0.58
Evidence weight: 0.59
Similarity weight: 0.75
Evidence: 0.58
¬ Remarkable(game, be thrill)
Evidence: 0.70
¬ Remarkable(board game, be used to fun)
0.22
Rule weight: 0.58
Evidence weight: 0.51
Similarity weight: 0.76
Evidence: 0.58
¬ Remarkable(game, be thrill)
Evidence: 0.84
¬ Remarkable(play game, be fun)
0.22
Rule weight: 0.58
Evidence weight: 0.50
Similarity weight: 0.75
Evidence: 0.58
¬ Remarkable(game, be thrill)
Evidence: 0.86
¬ Remarkable(play game, be used to fun)

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.79
Similarity weight: 0.80
Evidence: 0.58
¬ Remarkable(game, be thrill)
Evidence: 0.36
¬ Remarkable(tennis game, be used to excitement)
0.06
Rule weight: 0.13
Evidence weight: 0.61
Similarity weight: 0.75
Evidence: 0.58
¬ Remarkable(game, be thrill)
Evidence: 0.68
¬ Remarkable(tennis game, be used to fun)
0.06
Rule weight: 0.13
Evidence weight: 0.58
Similarity weight: 0.76
Evidence: 0.58
¬ Remarkable(game, be thrill)
Evidence: 0.72
¬ Remarkable(computer game, be fun)

Remarkability from parent implausibility

0.33
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.80
Plausible(play game, be motivated by experience pleasure)
Evidence: 0.58
Remarkable(game, be thrill)
Evidence: 0.27
¬ Plausible(game, be thrill)
0.31
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.72
Plausible(play game, be fun)
Evidence: 0.58
Remarkable(game, be thrill)
Evidence: 0.27
¬ Plausible(game, be thrill)
0.31
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.75
Evidence: 0.81
Plausible(play game, be used to fun)
Evidence: 0.58
Remarkable(game, be thrill)
Evidence: 0.27
¬ Plausible(game, be thrill)
0.29
Rule weight: 0.42
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.21
Plausible(board game, be fun)
Evidence: 0.58
Remarkable(game, be thrill)
Evidence: 0.27
¬ Plausible(game, be thrill)
0.29
Rule weight: 0.42
Evidence weight: 0.92
Similarity weight: 0.75
Evidence: 0.28
Plausible(board game, be used to fun)
Evidence: 0.58
Remarkable(game, be thrill)
Evidence: 0.27
¬ Plausible(game, be thrill)

Remarkability from sibling implausibility

0.45
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.27
Plausible(game, be thrill)
Evidence: 0.72
Remarkable(computer game, be fun)
Evidence: 0.09
¬ Plausible(computer game, be fun)
0.44
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.27
Plausible(game, be thrill)
Evidence: 0.68
Remarkable(tennis game, be used to fun)
Evidence: 0.15
¬ Plausible(tennis game, be used to fun)
0.31
Rule weight: 0.60
Evidence weight: 0.64
Similarity weight: 0.80
Evidence: 0.27
Plausible(game, be thrill)
Evidence: 0.36
Remarkable(tennis game, be used to excitement)
Evidence: 0.76
¬ Plausible(tennis game, be used to excitement)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.46
Similarity weight: 1.00
Evidence: 0.27
Plausible(game, be thrill)
Evidence: 0.74
¬ Salient(game, be thrill)

Similarity expansion

0.57
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.75
Evidence: 0.40
Typical(game, be thrill)
Evidence: 0.19
¬ Typical(game, be used to fun)
0.50
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.75
Evidence: 0.74
Salient(game, be thrill)
Evidence: 0.82
¬ Salient(game, be used to fun)
0.48
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.74
Salient(game, be thrill)
Evidence: 0.98
¬ Salient(game, be fun)
0.42
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.75
Evidence: 0.58
Remarkable(game, be thrill)
Evidence: 0.82
¬ Remarkable(game, be used to fun)
0.40
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.76
Evidence: 0.58
Remarkable(game, be thrill)
Evidence: 0.92
¬ Remarkable(game, be fun)
0.40
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.75
Evidence: 0.27
Plausible(game, be thrill)
Evidence: 0.52
¬ Plausible(game, be used to fun)
0.31
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.76
Evidence: 0.40
Typical(game, be thrill)
Evidence: 0.87
¬ Typical(game, be fun)
0.22
Rule weight: 0.85
Evidence weight: 0.34
Similarity weight: 0.76
Evidence: 0.27
Plausible(game, be thrill)
Evidence: 0.90
¬ Plausible(game, be fun)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.74
Salient(game, be thrill)
Evidence: 0.40
¬ Typical(game, be thrill)
Evidence: 0.58
¬ Remarkable(game, be thrill)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.27
Plausible(game, be thrill)
Evidence: 0.40
¬ Typical(game, be thrill)

Typicality and Rermarkability incompatibility between a parent and a child

0.37
Rule weight: 0.51
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.58
¬ Remarkable(game, be thrill)
Evidence: 0.17
¬ Typical(play game, be motivated by experience pleasure)
0.36
Rule weight: 0.51
Evidence weight: 0.93
Similarity weight: 0.75
Evidence: 0.58
¬ Remarkable(game, be thrill)
Evidence: 0.13
¬ Typical(play game, be used to fun)
0.35
Rule weight: 0.51
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.58
¬ Remarkable(game, be thrill)
Evidence: 0.19
¬ Typical(play game, be fun)
0.31
Rule weight: 0.51
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.58
¬ Remarkable(game, be thrill)
Evidence: 0.35
¬ Typical(board game, be used to fun)
0.29
Rule weight: 0.51
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.58
¬ Remarkable(game, be thrill)
Evidence: 0.43
¬ Typical(board game, be fun)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.73
Similarity weight: 0.80
Evidence: 0.58
¬ Remarkable(game, be thrill)
Evidence: 0.46
¬ Typical(tennis game, be used to excitement)
0.07
Rule weight: 0.14
Evidence weight: 0.72
Similarity weight: 0.75
Evidence: 0.58
¬ Remarkable(game, be thrill)
Evidence: 0.48
¬ Typical(tennis game, be used to fun)
0.07
Rule weight: 0.14
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.58
¬ Remarkable(game, be thrill)
Evidence: 0.51
¬ Typical(computer game, be fun)

Typicality inheritance from parent to child

0.35
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.40
Typical(game, be thrill)
Evidence: 0.17
¬ Typical(play game, be motivated by experience pleasure)
0.34
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 0.75
Evidence: 0.40
Typical(game, be thrill)
Evidence: 0.13
¬ Typical(play game, be used to fun)
0.33
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.40
Typical(game, be thrill)
Evidence: 0.19
¬ Typical(play game, be fun)
0.29
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 0.75
Evidence: 0.40
Typical(game, be thrill)
Evidence: 0.35
¬ Typical(board game, be used to fun)
0.27
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.40
Typical(game, be thrill)
Evidence: 0.43
¬ Typical(board game, be fun)