get something: requires take money out of bank

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires take money out of bank 1.00
requires money 0.84
requires save money to buy it 0.81
requires earn money to buy it 0.80
requires get out of your easy-chair 0.79
requires get it 0.77
be used to help out 0.77
be motivated by you run out of it 0.76
causes have it in your hand 0.76
requires buy it 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.73
Plausible(get something, requires take money out of bank)
Evidence: 0.23
¬ Salient(get something, requires take money out of bank)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.77
Evidence: 0.77
Typical(get something, requires take money out of bank)
Evidence: 0.02
¬ Typical(get something, requires get it)
0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.77
Typical(get something, requires take money out of bank)
Evidence: 0.16
¬ Typical(get something, requires get out of your easy-chair)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.77
Typical(get something, requires take money out of bank)
Evidence: 0.29
¬ Typical(get something, requires save money to buy it)
0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.77
Typical(get something, requires take money out of bank)
Evidence: 0.26
¬ Typical(get something, requires earn money to buy it)
0.64
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.77
Typical(get something, requires take money out of bank)
Evidence: 0.05
¬ Typical(get something, causes have it in your hand)
0.64
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.77
Typical(get something, requires take money out of bank)
Evidence: 0.05
¬ Typical(get something, requires buy it)
0.63
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.77
Typical(get something, requires take money out of bank)
Evidence: 0.18
¬ Typical(get something, be used to help out)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.77
Typical(get something, requires take money out of bank)
Evidence: 0.15
¬ Typical(get something, be motivated by you run out of it)
0.62
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.77
Typical(get something, requires take money out of bank)
Evidence: 0.58
¬ Typical(get something, requires money)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.23
Salient(get something, requires take money out of bank)
Evidence: 0.18
¬ Salient(get something, requires get out of your easy-chair)
0.56
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.84
Evidence: 0.73
Plausible(get something, requires take money out of bank)
Evidence: 0.79
¬ Plausible(get something, requires money)
0.54
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.84
Evidence: 0.21
Remarkable(get something, requires take money out of bank)
Evidence: 0.31
¬ Remarkable(get something, requires money)
0.53
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.81
Evidence: 0.73
Plausible(get something, requires take money out of bank)
Evidence: 0.89
¬ Plausible(get something, requires save money to buy it)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.80
Evidence: 0.73
Plausible(get something, requires take money out of bank)
Evidence: 0.90
¬ Plausible(get something, requires earn money to buy it)
0.50
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.79
Evidence: 0.73
Plausible(get something, requires take money out of bank)
Evidence: 0.97
¬ Plausible(get something, requires get out of your easy-chair)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.73
Plausible(get something, requires take money out of bank)
Evidence: 0.97
¬ Plausible(get something, be used to help out)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.23
Salient(get something, requires take money out of bank)
Evidence: 0.33
¬ Salient(get something, be motivated by you run out of it)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.73
Plausible(get something, requires take money out of bank)
Evidence: 0.96
¬ Plausible(get something, be motivated by you run out of it)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.73
Plausible(get something, requires take money out of bank)
Evidence: 1.00
¬ Plausible(get something, requires get it)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.73
Plausible(get something, requires take money out of bank)
Evidence: 0.99
¬ Plausible(get something, causes have it in your hand)
0.47
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.73
Plausible(get something, requires take money out of bank)
Evidence: 0.99
¬ Plausible(get something, requires buy it)
0.41
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.77
Evidence: 0.21
Remarkable(get something, requires take money out of bank)
Evidence: 0.47
¬ Remarkable(get something, be used to help out)
0.38
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.84
Evidence: 0.23
Salient(get something, requires take money out of bank)
Evidence: 0.60
¬ Salient(get something, requires money)
0.34
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.81
Evidence: 0.23
Salient(get something, requires take money out of bank)
Evidence: 0.66
¬ Salient(get something, requires save money to buy it)
0.32
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.80
Evidence: 0.23
Salient(get something, requires take money out of bank)
Evidence: 0.69
¬ Salient(get something, requires earn money to buy it)
0.28
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.79
Evidence: 0.21
Remarkable(get something, requires take money out of bank)
Evidence: 0.74
¬ Remarkable(get something, requires get out of your easy-chair)
0.27
Rule weight: 0.85
Evidence weight: 0.38
Similarity weight: 0.81
Evidence: 0.21
Remarkable(get something, requires take money out of bank)
Evidence: 0.78
¬ Remarkable(get something, requires save money to buy it)
0.25
Rule weight: 0.85
Evidence weight: 0.36
Similarity weight: 0.80
Evidence: 0.21
Remarkable(get something, requires take money out of bank)
Evidence: 0.81
¬ Remarkable(get something, requires earn money to buy it)
0.25
Rule weight: 0.85
Evidence weight: 0.37
Similarity weight: 0.77
Evidence: 0.23
Salient(get something, requires take money out of bank)
Evidence: 0.81
¬ Salient(get something, be used to help out)
0.22
Rule weight: 0.85
Evidence weight: 0.34
Similarity weight: 0.76
Evidence: 0.23
Salient(get something, requires take money out of bank)
Evidence: 0.85
¬ Salient(get something, causes have it in your hand)
0.22
Rule weight: 0.85
Evidence weight: 0.33
Similarity weight: 0.76
Evidence: 0.21
Remarkable(get something, requires take money out of bank)
Evidence: 0.85
¬ Remarkable(get something, be motivated by you run out of it)
0.20
Rule weight: 0.85
Evidence weight: 0.31
Similarity weight: 0.76
Evidence: 0.23
Salient(get something, requires take money out of bank)
Evidence: 0.89
¬ Salient(get something, requires buy it)
0.19
Rule weight: 0.85
Evidence weight: 0.30
Similarity weight: 0.76
Evidence: 0.21
Remarkable(get something, requires take money out of bank)
Evidence: 0.89
¬ Remarkable(get something, requires buy it)
0.18
Rule weight: 0.85
Evidence weight: 0.27
Similarity weight: 0.77
Evidence: 0.23
Salient(get something, requires take money out of bank)
Evidence: 0.95
¬ Salient(get something, requires get it)
0.18
Rule weight: 0.85
Evidence weight: 0.27
Similarity weight: 0.76
Evidence: 0.21
Remarkable(get something, requires take money out of bank)
Evidence: 0.93
¬ Remarkable(get something, causes have it in your hand)
0.16
Rule weight: 0.85
Evidence weight: 0.25
Similarity weight: 0.77
Evidence: 0.21
Remarkable(get something, requires take money out of bank)
Evidence: 0.96
¬ Remarkable(get something, requires get it)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.23
Salient(get something, requires take money out of bank)
Evidence: 0.77
¬ Typical(get something, requires take money out of bank)
Evidence: 0.21
¬ Remarkable(get something, requires take money out of bank)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.73
Plausible(get something, requires take money out of bank)
Evidence: 0.77
¬ Typical(get something, requires take money out of bank)